113,784 Commits over 3,959 Days - 1.20cph!
Make kayak ignore ocean waves when spawned on the tutorial island
Merge analytics_pooling_refactor -> Main. Fixes list free bug that was affecting some unrelated things (e.g. blackjack machines).
Don't ask the player to start the tutorial if there are no tutorial island slots available
Fixed ambient sfx not using correct admin time value and playing night time sfx during tutorial
Hide the red background behind the gather % bar, only show the white bar graph
Tweak aimcone simulation to show accurate aimcone stat
Reword aim cone -> spread to match ammo description
Reorder stats for guns
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools
Hide gather if the tool / weapon can't gather anything at all
Add units to ammo info panel
Move spread below other ammo stats so it's easier to compare ammo types
Add m/s as a unit
Change aimcone slider scale from 0-4, reverse slider direction
Save info panels as disabled
Fix slider range being 0-1 instead of 0-100
Fix weapon gather effiency not multiplying by 100
Fix weapon attack speed being 1 decimal point instead of 2
Refactor previous code changes to be configurable in the prefab
- can now switch between meters, seconds, degrees or percent in ui prefab
- can configure decimal point override
Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
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Show melee range as "-0.25m" or "+1.1m" instead of "1.5m"
- probably going to change it to percentage instead
Remove bar from attack range
Fix melee attack speed bar going right to left
Change Fire Rate & Attack Rate from "450" -> 0.13s
- renamed attack rate -> attack speed for melee weapons
Change Gather from "30" -> 80%
- don't show gather speed, only show gather efficiency %
Change Accuracy from "4" -> "0.2° - 1.8°"
- shows min & max aimcone value based on recoil
- old value only took into account the bullet's accuracy, not the weapon's accuracy
Add meters on the end of range (450 -> 450m)
Add upload queue for demos
Rate limit the uploads to avoid saturating server's bandwidth
Added BP icon if a BP is being sold
Fixed bug causing BP to be added to both selling and currency tooltip
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
Fixed bug causing RustText to not be enabled on listings taken from pool
Market terminal no longer allocates to allow clusters to be clicked
tutorial end cinematic audio tweaks
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
Fixed merge fuckery in flare material.
Also include changeset & hostname for debugging
Include network protocol in demo header
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Merge from main -> full_server_demos
Fix not using FreeList() when adding proper pooling
merge main -> analytics_pooling_refactor
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Attempted solution to killing players when dismounting from ComputerStation
Level 3 hall, cctv room and vent progress, sat tube progress
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merge from tutorial_island
Nixed flame_jet atlas, not needed
Smoke omni RC
Scene backup
Added an error toast if the player attempets to start a tutorial and no empty slots are available
The above scenario will no longer kill the player in the process of attempting to spawn an island
Add achievements for tutorial island
Added some more help to the mid mission conversation with the survivor
Don't run softcore loot reclaim process for deaths on the tutorial island
Building blocks can no longer be damaged by players in the tutorial, prevents some soft lock scenarios
Fixed skin viewer item spin being affected by framerate
Fixed neighbouring active tutorial islands getting deleted when a tutorial island is cleaned up
If the player is missing a rock in their inventory at any point during the tutorial give the player a new one, check every 10s