reporust_rebootcancel

134,062 Commits over 4,293 Days - 1.30cph!

8 Months Ago
Added ability for ViewmodelAttachmentOverride component to override based on specific prefabs, not just attachment type Added barrel_bulky roots for most pistols that will be used by new silencers, adjusted scale of silencers to try and keep ironsights clear
8 Months Ago
bee_spawnrate_reduction -> main
8 Months Ago
Missed oak_e... Lives in a different folder
8 Months Ago
Add Flash [ON]/[OFF] display to camera UI Control flash with standard F light on/off Wider flash Created a new bulb icon (light one)
8 Months Ago
Merge from main
8 Months Ago
8 Months Ago
Merge from lr_deploy_speedup
8 Months Ago
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
8 Months Ago
Merge from main
8 Months Ago
Merge from tea_time
8 Months Ago
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
8 Months Ago
Merge from main
8 Months Ago
Add Buttons.DirectionalDrop, hold to use directional dropping.
8 Months Ago
Correctly include any inherited drop velocity, and the original velocity variance
8 Months Ago
Some more rough wip changes, some cleanup and sever side validation
8 Months Ago
Climate & post for remaining biomes.
8 Months Ago
Item set view model anim updates and added missing .viewmodel content
8 Months Ago
Added and updated more floor wallpaper materials for testing
9 Months Ago
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9 Months Ago
merge from vehicle_trigger_damage_fixes
9 Months Ago
missing prefab
9 Months Ago
Network flash effect Minor prefab changes
9 Months Ago
configured LootContainer damage for modular cars and bikes
9 Months Ago
tier 3 boat steering wheel blockout
9 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
9 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
9 Months Ago
Added a usable flash to the instant camera
Rin
9 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
9 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
9 Months Ago
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9 Months Ago
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9 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from main
9 Months Ago
merge from building_los_fix
9 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
9 Months Ago
merge from main
9 Months Ago
merge from hbhf_adjustablerange
9 Months Ago
Code cleanup, formatting
9 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
9 Months Ago
Male lods
9 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
9 Months Ago
Merge from emoji_player_lookup_fix
9 Months Ago
Fixed a pointless player lookup in emoji ownership check
9 Months Ago
Merge from industrial_crafter_5_slot
9 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
9 Months Ago
large sail blockout update
9 Months Ago
phrases