reporust_rebootcancel

113,785 Commits over 3,959 Days - 1.20cph!

12 Months Ago
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12 Months Ago
Optimised accordion setup Open action no longer animates by default
12 Months Ago
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12 Months Ago
Changed ordering of vendor list Accordions -> Small Listings -> No Listings
12 Months Ago
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12 Months Ago
merge fix_demos_full_server_demos -> main
12 Months Ago
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12 Months Ago
Fix full server demo packet ordering breaking demos
12 Months Ago
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12 Months Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
12 Months Ago
Codegen
12 Months Ago
Fixed missing vendor names and stock numbers Listings now take the proper copy of vendor data, and handle disposal
12 Months Ago
Merge fixing
12 Months Ago
Fixed nightlight variables all being 0 on server startup
12 Months Ago
merge from main
12 Months Ago
merge from nameplate_distance_convar
12 Months Ago
merge from analytics_threadsafe_queue
12 Months Ago
Set wallpaper models to read/write mode to enable batching
12 Months Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
12 Months Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
12 Months Ago
Codegen after merge conflict
12 Months Ago
Merge from main
12 Months Ago
Add store icons & descriptions
12 Months Ago
merge from nightlight_shader
12 Months Ago
Merge store-ui -> main
12 Months Ago
Level 3 hall, cctv room and vent progress
12 Months Ago
merge from package_memory_analyzer
12 Months Ago
merge from map_markers_fix
12 Months Ago
merge from cny_spear_wr_fix
12 Months Ago
merge from fix_frontier_server_colliders
12 Months Ago
Merge from tutorial_island
12 Months Ago
Improved hunting trophy pivot rotation
12 Months Ago
Updated Abyss pack store item previews with unique prefabs
12 Months Ago
merge from main
12 Months Ago
Frontier decor pack now uses unique model prefabs for item store preview (displays variants)
12 Months Ago
Add ability for BiomeVisuals component to override the selected biome All hand placed foliage on tutorial island now overrides to temperate
12 Months Ago
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
12 Months Ago
Add extra wood and animal fat to two mission steps
12 Months Ago
Don't allow upgrading to any grades higher than wood in the tutorial
12 Months Ago
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
12 Months Ago
Prevented new clusters tween from breaking another when the second one plays at the same time
12 Months Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
12 Months Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
12 Months Ago
Unsaved
12 Months Ago
Formatting Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
12 Months Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
12 Months Ago
Add an option to filter servers by a "tutorial" tag to the server browser
12 Months Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
12 Months Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
12 Months Ago
Fix compile error in GNB with ClientRPCStart()