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138,042 Commits over 4,505 Days - 1.28cph!

9 Months Ago
Added ambience beds to the casino area on the floating cities
9 Months Ago
Reposed Chicken/Horse costume
9 Months Ago
merge from TRsign
9 Months Ago
TR neon sign polish.
9 Months Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
9 Months Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
9 Months Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
9 Months Ago
set up ammo counter UI to work with viewmodel renderer
9 Months Ago
merge from space_station_building_skin
9 Months Ago
Viewmodel prefab changes for ammo display
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
Compile fix
9 Months Ago
texture updates and buildingskin save files for easier testing
9 Months Ago
removed float on prison barge
9 Months Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
9 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
fixed wrong name again
9 Months Ago
Added deep sea exit icon
9 Months Ago
merge from twitch_rivals_2025
9 Months Ago
Fixed deep sea billboards leaking after a server restart
9 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
9 Months Ago
Naval scientist suit .item setup
9 Months Ago
Code support for burst mode and low ammo indicators
9 Months Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
9 Months Ago
Deep sea portal debug command fix number 74
9 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
9 Months Ago
Paintball Gun - Texture update
9 Months Ago
naval_update -> scientist_boat_ai
9 Months Ago
Merge of PT collision fix
9 Months Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
9 Months Ago
Test list including all the space station test cases
9 Months Ago
Updating large sail rig with fixed vertex painted mesh
9 Months Ago
PT Colliison fix
9 Months Ago
merge from boat_building
9 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
9 Months Ago
updated textures
9 Months Ago
merge from server_part_caching2
9 Months Ago
removed wind effect from single vert on sails hand crank
9 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
9 Months Ago
merge from main
9 Months Ago
merge from space_station_building_skin
9 Months Ago
Space station building skin added to upgrade_radius commands
9 Months Ago
Merge from parent
9 Months Ago
merge from birthday2025
9 Months Ago
merge from spinnerfixes
9 Months Ago
merge from fix_extra_autoswitching_log
9 Months Ago
merge from applygenes_command
9 Months Ago
merge from vending_mapmarker_close
9 Months Ago
merge from spawn_all_deployables_shelter_fix