113,780 Commits over 3,959 Days - 1.20cph!
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Added baked LOD4 for brutalist church
Plastic ignore client.serverlist SQLite DB and server_demos folder
Add autocorrect logic for the server.tags convar so it would always be formatted correctly
Simplify bandwidth calculations
Try to upload demo in 5m and any backlogged demos within 15m
Add a few retries when uploading demos
moonpool progress wip, basic test lighting
Easier to fix merge conflicts manually
Merge fix_recording_disconnects -> full_server_demos
Include additional convars required by demo headers: seed, size, level, levelurl, checksum
Added colliders to brutalist church
Save configs when connecting to a server just in case
Find and save endspoints from Steam favorite servers to favorites.cfg so they can auto upgrade to the more reliable DNS-based favorites
Aligned close button to the list
Ensured display of BP items is consitent with other BP displays in game
Set rangefinders to dashes when cast fails
Clamped max distance to 999m
Ensured selector gets drawn above vending machine icons in marketplace
Fix both friends & non friends having blue names
Fix blue name being darker than expected
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Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
Add `max_upload_concurrency` convar to manually control upload rate
Fix demo disconnects not being saved (due to not having target connections)
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Possible fix for fade out NRE
Brutalist church progress
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
Hide Poncho - Update for Prefab, Material and Textures
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merge from stone_spear_repair
merge from ui_vendor_fixes_3
merge from BlackjackAbandonUIFix
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Media asset updates for several store pages
Fixed awkward UI behaviour when leaving a Blackjack game as the only player in the game
Fixed code lock and key locks deploy guides not appearing on both sides of a door during placement
Tweaked/simplified some of the wording for help prompts. Fixed a few cases where key stroke IDs were not specified.
Lock tutorial build objective visual now repositions based on what rotation the door is deployed in
Fix editor exceptions in gizmo rendering when selecting the tutorial island
Merge from tutorial_island
Make kayak ignore ocean waves when spawned on the tutorial island
Merge analytics_pooling_refactor -> Main. Fixes list free bug that was affecting some unrelated things (e.g. blackjack machines).
Don't ask the player to start the tutorial if there are no tutorial island slots available