reporust_rebootcancel

138,076 Commits over 4,505 Days - 1.28cph!

10 Months Ago
merge from optimize_reduce_dynamic_occlusion -> main
10 Months Ago
merge from naval_update/deep_sea/billboards
10 Months Ago
Dont try and set navigator, we dont have one
10 Months Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
10 Months Ago
Compile fixes
10 Months Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
10 Months Ago
engine and storage audio files imported
10 Months Ago
PT boat engine sounds imported and implemented and storage imported
10 Months Ago
naval_update -> scientist_boat_fixes_3
10 Months Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
10 Months Ago
Mark ladder as static when parented to building block
10 Months Ago
bug fixes and seagulls added
10 Months Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
10 Months Ago
Material reduction and optimisation in some floating walkway kit pieces
10 Months Ago
Added repair bench to playground.player for easier skin testing
10 Months Ago
Candle Hat repose
10 Months Ago
- updated hazmat wm lods - added wm prefabs, meshes and updated item prefab for: - hide halterneck - hide skirt - hide vest - hide poncho - hide pants
10 Months Ago
merge from playable_fixes
10 Months Ago
Folder Renaming for flare refresh.
10 Months Ago
Disable terrain culling by default
10 Months Ago
Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
10 Months Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
10 Months Ago
Burlap Headwrap repose
10 Months Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
10 Months Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
10 Months Ago
PT Boat Fuelbox and mesh update
10 Months Ago
Instance bucket helmet from fbx
10 Months Ago
Bucket helmet repose
10 Months Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
10 Months Ago
Boonie hat repose
10 Months Ago
Merge from parent
10 Months Ago
Remove unncessary vehicle seats/mount point spawning
10 Months Ago
PT Boat collision fix and Fuelbox addition
10 Months Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
10 Months Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
10 Months Ago
GetPlayerBoats can now see boats clientside.
10 Months Ago
Updating 50 cal single rig
10 Months Ago
Front 50cal animation polish pass
10 Months Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
10 Months Ago
Removed extra obsolete LODgroup from mannequin prefabs
10 Months Ago
Fix menu player being borked - dont need playables there
10 Months Ago
playables_fixes -> naval_update
10 Months Ago
Updated Rear Single 50 Cal Model to fix shading error
10 Months Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
10 Months Ago
playables_fixes -> naval_update
10 Months Ago
Fix hold poses being screwed
10 Months Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
10 Months Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
10 Months Ago
merge from Halloween_25_Update
10 Months Ago
Possible MapView NRE fix