128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fix args buffer, and add simple UVs to procedural vertex function
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `disableMovementCollider` bool to player
- allows players to ignore collisions with other players (parkour anyone?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from player_speed -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More rocket tests
Refactoring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed the test results json structure
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability to modify gravity & swimming gravity per player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from media_projects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Farmable chickens don't collide with player movement
Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chickens now animate correctly
Fixed sfx not working, falls back to normal chicken sfx
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed
- encourage mods to adjust antihack instead of disabling completely
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow servers to modify player movement directly
- walk speed
- run speed
- crouch speed
- crawl speed
- jump velocity
- drag
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from delivery_fee -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow market terminal to have the drone purchase tax modified on client
- can change both currency and the amount it costs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from item_icon -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket splash damage test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pies folder/naming cleanup. Manifest.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add commands to test that feature works
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup food_pie_generic.entity materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from item_icon -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add ability for items to specify an `imageId` for their item icon
- uses same Image system as community UI & Signs (FileStorage)
- allows you to change an item's icon without uploading a custom item to the workshop
- will fallback to vanilla icon as it's requesting the image from the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix being able to spam the eat action
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored options UI again
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increased pending send limit from 256 to 2048 so rcon spam is less likely to cut it off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Home hive and target setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Laid out basic swarm behaviour setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: ServerProfiler - Track allocations on all threads
The display of this information is still abysmal - need to figure out how to make it better.
Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
 
                
                
                
                
                
             
         
        
            
            
            
                
                remove unused textures, fix moon lighting transition
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup pumping on the handcar
- consumes metabolism over time, similair to bicycle
- also switch seats to use the horse pose because it's funnier
 
                
                
                
                
                
             
         
        
            
            
            
                
                use configured step count again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nested coroutine tests support
 
                
                
                
                
                
             
         
        
            
            
            
                
                add back option/convar removed during merge
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Menu UI Scale decouple from GUI scale, restructure menu folders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                blackboard update
made it paintable and deployable
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                More containers.
Manifest.
 
                
                
                
                
                
             
         
        
            
            
            
                
                basic pumping and setting correct ikset for each mount point