reporust_rebootcancel

114,164 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Player shown toast if machine has no sell orders.
1 Year Ago
Prevented vendors list from being null
1 Year Ago
Codegen, manifest
1 Year Ago
Protobuf gen
1 Year Ago
Merge from metal_detector
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
player update. exported and setup basket animation set . Populated basket holdtype override controller with new anims and edited easter/pumpkins basket entity prefab so the props sit correctly in the hand.
1 Year Ago
Recent textures to HQ when applicable
1 Year Ago
Fix attempt for PostProcessLayer material error when joining a server
1 Year Ago
Subtracted 91126, 91129, 91131 (nuking streaming for merge)
1 Year Ago
Material fixes
1 Year Ago
Subtracted 91121, 91122 (nuking streaming for merge)
1 Year Ago
Disable vm bob & sway when in sweet spot scanning mode
1 Year Ago
Merge from main
1 Year Ago
Reduce scan duration from 3->2 seconds
1 Year Ago
Merge from main
1 Year Ago
fixed loot barrels gibs errors-mismatches updated barrels visuals on additional prefabs updated deployed hobobarrel icon
1 Year Ago
oilrig trims textures - reduced noise over painted variants
1 Year Ago
merge from shelter_lock_fix
1 Year Ago
merge from b_shotgun
1 Year Ago
merge from shader-memory-review2
1 Year Ago
merge from youtooz_deployables
1 Year Ago
Experimental changes to door blockage prevention system to try and prevent vehicles getting stuck in doors, sometimes permanently Do a dot product check when the door detects a blockage and compare that with the direction our door colliders are moving, disregard detected blockages that are on the side of the door that the collider is moving away from (translation: driving into a door that is opening will no longer stop and revert the animation if you drive into the door in the same direction that it is swinging, since that will often involve moving a collider in the opposite direction to vehicle movement and cause chaos) Reduce the length of time that the door physics detection runs for by 20%, so if the animation is more than 80% done it will complete regardless of blockages
1 Year Ago
Merge from tutorial_island
1 Year Ago
More videos
1 Year Ago
Progress
1 Year Ago
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
1 Year Ago
Remove burlap shirt viewmodel being listed as the inventory panel This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?) Fixes exception when selecting burlap shirt
1 Year Ago
Consistency pass with new impacts and bullettype additives WIP
1 Year Ago
Campfire stuff, remove placeholder label
1 Year Ago
More videos
1 Year Ago
merge from backpacks -> aux2
1 Year Ago
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1 Year Ago
Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
1 Year Ago
Actually make large backpack uncraftable
1 Year Ago
Small backpack 12 slots Small backpack cost 5 sewing kits & 50 cloth Large backpack 30 slots & uncraftable Remove achievement gameobject from backpack itemdefinition (I guess backpack item was originally cloned from sunglasses)
1 Year Ago
Fixed weapons inside backpack not showing on your back
1 Year Ago
Remove "{player} is sharing the account 0" log message
1 Year Ago
merge from main
1 Year Ago
Remove some old test code that disabled bob, sway, punch effects on detector VM
1 Year Ago
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1 Year Ago
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1 Year Ago
Pooling
1 Year Ago
viewmodel prefab cleanup (and naming)
1 Year Ago
Spawn delay
1 Year Ago
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1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Merge from main -> backpacks