reporust_rebootcancel

132,617 Commits over 4,262 Days - 1.30cph!

9 Months Ago
backup
9 Months Ago
Client update fix
9 Months Ago
Added some missing shaders to always included shaders
9 Months Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.
9 Months Ago
manifest
9 Months Ago
codegen -> main
9 Months Ago
code gen
9 Months Ago
show_sprinkler_range -> main
9 Months Ago
Added convar to allow enable/disable
9 Months Ago
Remove unneeded ddraw commands
9 Months Ago
Flags
9 Months Ago
Fixed inaccurate sprinkler radius
9 Months Ago
Added toggleAlwaysOnRadius command
9 Months Ago
Fixed volume guide being slightly offset towards the player
9 Months Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
9 Months Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
9 Months Ago
Volume guide now disables properly when turning off
9 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
9 Months Ago
Further heater zone placement refinements
9 Months Ago
edited crocodile sprint and swim attack anims
9 Months Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
9 Months Ago
Updating reload animation with correct dart movement
9 Months Ago
Corrected some incorrect heater growable sizes
9 Months Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
9 Months Ago
Ensure sphere prefab loads into memory correctly
9 Months Ago
- Proper prefab based volumes support - Ensured prefab scales properly
9 Months Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
9 Months Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
9 Months Ago
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9 Months Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
9 Months Ago
Fixes. Support for turning off.
9 Months Ago
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9 Months Ago
bundle fixes
9 Months Ago
Refactor
9 Months Ago
Merge from spatially_aware_env_volume_fixes
9 Months Ago
Added a convar for disabling spatially aware environment volumes
9 Months Ago
Candle support.
10 Months Ago
Test save
10 Months Ago
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10 Months Ago
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10 Months Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
10 Months Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
10 Months Ago
compile fixes etc
10 Months Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
10 Months Ago
merge from ase-camdepth-fix
10 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
10 Months Ago
Beehive compile errors
10 Months Ago
bee_compile_errors -> main
10 Months Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
10 Months Ago
Setup volume prefab support