reporust_rebootcancel

132,617 Commits over 4,262 Days - 1.30cph!

10 Months Ago
Merge from main
10 Months Ago
More polish fixes on big zigg
10 Months Ago
merge from mjungle_ruins for gantry kit
10 Months Ago
bee_ux_improvements -> main
10 Months Ago
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10 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
10 Months Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
10 Months Ago
gantry kit T shape update
10 Months Ago
zigg level backup
10 Months Ago
Fix remaining client/server compile errors
10 Months Ago
Add: PlayerCache utility - Comes with unit tests Intrusive cache that tracks if elements inside moved. Building block to allow persisting state between frames. Tests: ran unit tests
10 Months Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
10 Months Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
10 Months Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
10 Months Ago
Merge from main/premium_servers/manual_refresh
10 Months Ago
Merge from main
10 Months Ago
Client compile fix
10 Months Ago
IAlwaysOn wip
10 Months Ago
changed incorrect layers on recent props prefabs
10 Months Ago
fixed issues with 3p vine swinging anims
10 Months Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
10 Months Ago
Server compile fix
10 Months Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
10 Months Ago
ziggurat_a env volumes settings and bounds changes
10 Months Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
10 Months Ago
Merge from mfm (updating branch from main and fixing merge stuff)
10 Months Ago
Fix NRE from merges. Remove wildlife hazard UI.
10 Months Ago
Manifest
10 Months Ago
merge from spatially_aware_env_volumes_fixes
10 Months Ago
Merge from spatially_aware_env_volume_fixes
10 Months Ago
merge from premium_servers/manual_refresh
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
10 Months Ago
Compile fixes for SERVER
10 Months Ago
Steam upload files for aux05
10 Months Ago
Update premium modal prefab Add blue refresh button style
10 Months Ago
Add manual refresh button code to premium modal
10 Months Ago
Implement route to manually refresh premium status
10 Months Ago
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10 Months Ago
Merge from horse_handcuff_fix
10 Months Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
10 Months Ago
Merge from vehicle_optim
10 Months Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
10 Months Ago
Merge from main
10 Months Ago
Merge from repair_bench_redirect_fix
10 Months Ago
Fixed being able to apply same redirect skin twice
10 Months Ago
Merge from repair_branch_redirect_fix
10 Months Ago
More init refactoring, should support proc gen placement now (in theory)
10 Months Ago
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