reporust_rebootcancel

124,449 Commits over 4,079 Days - 1.27cph!

12 Months Ago
Damage effects for motorbikes. Road FX tweaks.
12 Months Ago
bike & motorbike sounds
12 Months Ago
Don't create a death marker
12 Months Ago
Milder throttle exhaust. Will get more pronounced with damage.
12 Months Ago
Merge Travelling Vendor -> Main (yet again!)
12 Months Ago
Added client check for editor script
12 Months Ago
Travelling Vendor -> Main
12 Months Ago
Fixing compile error
12 Months Ago
Merge Travelling Vendor -> Main
12 Months Ago
Fixed override steering bug Increased time between pullovers
12 Months Ago
remove ambient sound from travelling vendor vending machines
12 Months Ago
Fix hot air balloon immediately deflating after server transfers
12 Months Ago
Fix player's parent incorrectly being removed in BasePlayer.EndSleeping
12 Months Ago
Damage WIP
12 Months Ago
Greatly improved the performance of vendor position pull over collider check
12 Months Ago
Merge from runtime_profiling_update_markers -> main
12 Months Ago
Simplify StartOfFrameHook as the first of FixedUpdate() or Update() Rename "CPU" in perf 6 -> "SCRIPTS" Estimate time taken to measure Physics.Update() - time taken between `FixedUpdate()` and `yield WaitForFixedUpdate` - include physics update time in server runtime profiler - add to perf 8 alongside FixedUpdate ms
12 Months Ago
Wallpaper pickable using a hammer
12 Months Ago
Drive for a bit before switching off indicators Removed another sphere
12 Months Ago
Fixed unset indicators on pull off
12 Months Ago
Fixed another bug with hazards Commented out debug spheres
12 Months Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
12 Months Ago
Merge from runtime_profiling_update_markers -> main
12 Months Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
12 Months Ago
Added wallpaper conditional models to all stones building block prefabs
12 Months Ago
Damaging wall removes attached wallpaper (only one hit atm)
12 Months Ago
Set last wounded start time when handcuffs are broken out of
12 Months Ago
Merge from main
12 Months Ago
Improved detail size on some cliffs. Reworked eroded edge
12 Months Ago
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
feedback for the license plates. reworked composition in storage warehouse.
12 Months Ago
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12 Months Ago
Fixed Normal Scale display in inspector
12 Months Ago
Fixed texture tiling/offset not working (deferred decal shader)
12 Months Ago
vm_screen atlassed emissive
12 Months Ago
Added "Alpha Source" option to allow separate alpha map on deferred decal
12 Months Ago
emissive tweaks. less ring around the indicators
12 Months Ago
merge from doorcontroller_fixes
12 Months Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
12 Months Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
12 Months Ago
Added normal scaling to deferred decal shader
12 Months Ago
Increase indicator speed
12 Months Ago
radtown redux set dressing progress backup
12 Months Ago
merge from main
12 Months Ago
Fixed IOEntity editor tool spawning wires with missing materials
12 Months Ago
updated unique textures
12 Months Ago
Flipped indicators
12 Months Ago
Removed doublers