reporust_rebootcancel

141,084 Commits over 4,383 Days - 1.34cph!

31 Days Ago
Add min radius for terrain culling
31 Days Ago
merge from main
31 Days Ago
Improve culling shadow bounds check accuracy and performance
Rin
31 Days Ago
Network++ Save++ persistance++
31 Days Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
31 Days Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
32 Days Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
32 Days Ago
Merge from terrain_renderer
32 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
32 Days Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
32 Days Ago
Merge from main
32 Days Ago
Clamp uv for min/max height sampling
32 Days Ago
Fix prefab id
32 Days Ago
Updated armoured hatch anims to prevent wall clipping
32 Days Ago
Fix new scientists not playing movement animation in demos after the demo was paused
32 Days Ago
Update manifest
32 Days Ago
Create new version of the mortar prefab based on ballista
32 Days Ago
Possible Client_OnCassetteInserted NRE while spectating fix
32 Days Ago
merge from main
32 Days Ago
Rename mortar.entity -> mortar2.entity
32 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
32 Days Ago
Fix HasFlags()
32 Days Ago
Codegen
32 Days Ago
Fix GetActiveItem() after merge
32 Days Ago
merge from mortar -> mortar_prototype
32 Days Ago
merge from main -> mortar_prototype
32 Days Ago
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32 Days Ago
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32 Days Ago
merge from main -> fix_server_browser_compression/http_client
32 Days Ago
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32 Days Ago
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32 Days Ago
merge from fix_server_browser_compression -> main
32 Days Ago
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32 Days Ago
Fixed RW on FX meshes.
32 Days Ago
apartment rugs
32 Days Ago
merge from safezone_lootbag_fix
32 Days Ago
fix typo
32 Days Ago
merge from overfishing
32 Days Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
32 Days Ago
Shutter frame audio fixes
32 Days Ago
Codegen
32 Days Ago
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32 Days Ago
merge from automated_testing
32 Days Ago
Check isValid instead
32 Days Ago
Compile fix
32 Days Ago
merge from main
32 Days Ago
merge from techtree_multi_unlock
32 Days Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
32 Days Ago
merge from waterwheel_deployable
32 Days Ago
support for manual use water particles with water height adapt