reporust_rebootcancel

121,003 Commits over 4,018 Days - 1.25cph!

30 Days Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
30 Days Ago
Parent merge
30 Days Ago
Merge from main
30 Days Ago
Merge from jungle_update
30 Days Ago
Merge from clear_bushes_radius
30 Days Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
30 Days Ago
Merge from main
30 Days Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
30 Days Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
30 Days Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
30 Days Ago
merge from softcore_update -> respawn_changes
30 Days Ago
merge from softcore_update -> aux2
30 Days Ago
merge from tc_changes -> softcore_update
30 Days Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
30 Days Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
30 Days Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
30 Days Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
30 Days Ago
merge from softcore_update
30 Days Ago
merge from softcore_update
30 Days Ago
merge from main
30 Days Ago
merge from 117533 horse costume world model
30 Days Ago
removed old horsecostume model and set outline script on chicken costume
30 Days Ago
merge from softcore_update/deployable_corpse
30 Days Ago
changed ui sounds to cloth and burlap sack
30 Days Ago
Updated bounds of all container corpses
30 Days Ago
Fixed some rail / road / river intersection issues
30 Days Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
30 Days Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
30 Days Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
30 Days Ago
Corpse ingredient tweaks
30 Days Ago
Collider fix on retro and shockbyte tc corpses
30 Days Ago
Disabled show health info on elec furnace corpse
30 Days Ago
Improved corpse repositioning on ground missing
30 Days Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
30 Days Ago
increased ironsights intro speed
30 Days Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
30 Days Ago
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30 Days Ago
enabled mipmaps on horse costume
30 Days Ago
bow_fixes_2 -> main
30 Days Ago
toggle crouch fade on horse costume
30 Days Ago
Fixed bows showing every arrow head on init
30 Days Ago
Added AO and spec textures to Riot Helmet
30 Days Ago
Merge from jungle_update (fix compile error)
30 Days Ago
Fix compile error
30 Days Ago
Merge from jungle_update (croc has more realistic reach when attacking)
30 Days Ago
range_volumes -> main
30 Days Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
30 Days Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
30 Days Ago
reduce the alpha on the zone material
30 Days Ago
Merge from creative_alwayson