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137,821 Commits over 4,505 Days - 1.27cph!

24 Days Ago
S2P apartments
24 Days Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
24 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
24 Days Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
24 Days Ago
Manually force global broadcast, just incase - particularly for saves.
24 Days Ago
enabled censor on tank top (so skins don't reveal nudity)
24 Days Ago
merge from apartments_adminauth_bypass
24 Days Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
24 Days Ago
Fix darts throwing towards the player and bricking the darts board
24 Days Ago
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
24 Days Ago
merge from main
24 Days Ago
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
24 Days Ago
Added logs in bootstrap when each step starts and ends, helps debugging issues
24 Days Ago
assigned temp baseplate to rock sculpture
24 Days Ago
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
24 Days Ago
Fixed world setup in train tunnels test to make dwelling spawning work
24 Days Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
24 Days Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
24 Days Ago
Halloween costume prefab fixes
24 Days Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
24 Days Ago
Train tunnels test scene cleanup
24 Days Ago
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
24 Days Ago
crate texture update
24 Days Ago
Bugfix: add missing reset call for noclip states - also minor refactor Tests: ran unit tests
24 Days Ago
merge from oldconsole_purge
24 Days Ago
More unused code
24 Days Ago
Manifest update and collision for lockers damage stages
24 Days Ago
Remove more old unused code Removed legacy_erroroverlay
24 Days Ago
Fix safety delay not working with a potential range
24 Days Ago
Fixed the satellite prefab path for test commands
24 Days Ago
Enable saving on Satellite.entity again
24 Days Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
24 Days Ago
Clean: minor refactor - remove dead prop - wrap unparentTime in prep for moving to it's own state array Tests: compiles
24 Days Ago
Manifest update
24 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
24 Days Ago
Bugfix(tests): use passed in array instead of global static when checking overlap with player Same bug as before but on a batched path - guess I was sleep deprived yesterday. Tests: ran all AH perf and unit tests - they pass
24 Days Ago
Bugfix(tests): use correct array when checking overlap with other player Fixes PerfIsFlying tests, gotta fix the batched now Tests: ran perf + unit tests
24 Days Ago
Fixed crash when closing dev tools
24 Days Ago
Move cathode volume component into project
24 Days Ago
Clean: move noclip state from BasePlayer to AntiHack.PlayerNoclipState Tests: ran all AH tests, unit tests pass but perf tests fail (for flying checks, will fix next)
24 Days Ago
Assigned material to halloween costume
24 Days Ago
Fixing import warnings for haloween costume
24 Days Ago
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
24 Days Ago
merge from smallbackpack
24 Days Ago
Added the lens dirtiness volume component
24 Days Ago
Fixed downloadable backpack workshop model
24 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
24 Days Ago
Trying new impact detection method out
24 Days Ago
Add debug drawing for impact
24 Days Ago
Prevented the night light volume component from being null in a build