reporust_rebootcancel

137,821 Commits over 4,505 Days - 1.27cph!

Rin
23 Days Ago
merge from jumpsuit_occupation_under_fix
Rin
23 Days Ago
merge from abyss_hazmat_helmet_view_fix
Rin
23 Days Ago
merge from clantable_snapping
Rin
23 Days Ago
merge from vm_stack_size_fix
23 Days Ago
Spotlight LOD fix
23 Days Ago
Fixed pre cliff bake sometimes not using the right seed and made re-anchoring more reliable, now using select to re-anchor rather then attempting to re-anchor string inputted prefab names everywhere
23 Days Ago
Ensure pool ui closes in demos (when not in first person)
23 Days Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
23 Days Ago
merge from main
23 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
23 Days Ago
New powerline effects turn on/off with powergrid
23 Days Ago
merge from ui_disconnect_cleanup
23 Days Ago
Fixed nameplates and pie menu not being cleared on disconnect
23 Days Ago
Merge from PlayerMaintainedMonuments
23 Days Ago
Manifest
23 Days Ago
merge from charm_craft_fix
23 Days Ago
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
23 Days Ago
Merge from main
23 Days Ago
Adjusted rock_formation_d some more to avoid gaps
23 Days Ago
Whitebox progress
23 Days Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
23 Days Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
23 Days Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
23 Days Ago
invisible water producer variant, applied to pipes, manifest
23 Days Ago
remove greyboxing from water pipe prefab w/ new asset
23 Days Ago
added maintainables to WTP monument scene + S2P
23 Days Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
23 Days Ago
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
23 Days Ago
Fixed this mat being emissive on abandoned static env assets.
24 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
24 Days Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
24 Days Ago
Removed redundant Unity tools entry
24 Days Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
24 Days Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
24 Days Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
24 Days Ago
merge from shield_anim_subsystem
24 Days Ago
Added active FX, sounds and env volume to the pipe hole.
24 Days Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
24 Days Ago
designs for underground stations
24 Days Ago
rock sculpture steam id and placeholder icon
24 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
24 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
24 Days Ago
merge from darts_game
24 Days Ago
Move shields to subsystems
24 Days Ago
placeholder sprays for games pack, set up steam ids and unlocks
24 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
24 Days Ago
Prevent error spam about _EnvVolumeBuffer
24 Days Ago
placeholder games wallpapers
24 Days Ago
Adding sheep rig and animation exports