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126,732 Commits over 4,109 Days - 1.29cph!

1 Year Ago
Set up trike cogs
1 Year Ago
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1 Year Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
1 Year Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
1 Year Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
1 Year Ago
export latest 3p handcuffs anims
1 Year Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
1 Year Ago
Optimised ring road search
1 Year Ago
Merge from travelling_vendor -> Aux2
1 Year Ago
Basic vehicle visuals port
1 Year Ago
Switch `monument_scenes` convar to be saved
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
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1 Year Ago
burstcloth improvements - rotational constraints respected - constraint normals are correct now, significant improvement to length constraints - some jobsystem/burst optimizations
1 Year Ago
Setup Vintage Desk Prop Prefab Added and Setup Vintage Bookshelf Prop Prefab Added and Setup Vintage Dresser Prop Prefab
1 Year Ago
further fixes to storage warehouse.
1 Year Ago
updated motorbike kickstand skinning, mask texture, and materials setup
1 Year Ago
updated vcol on decals to tint the recent decal albedo changes
1 Year Ago
Forgot the marker!
1 Year Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
1 Year Ago
Null error
1 Year Ago
Round prices up to the nearest 5 to make them look nicer
1 Year Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
1 Year Ago
fix material assignment on storage warehouse trims.
1 Year Ago
Fixed line anchors fuckery again
1 Year Ago
more work on geo for storage warehouse.
1 Year Ago
handcuff viewmodel animation updated
1 Year Ago
Block unlock minigame in wounded states
1 Year Ago
reverted changes to workers_house_generic_trims
1 Year Ago
sbl progress backup
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
radhouse large checkin
1 Year Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Define fix
1 Year Ago
Increase unlock timer from 5 to 60 seconds to match design spec now I'm not unlocking them constantly in dev. Added handcuffs.UnlockDurationMultiplier replicated var to save time when testing.
1 Year Ago
Fixed held (but unlocked) handcuffs keeping your inventory locked after surrendering.
1 Year Ago
Disable UIBlackoutOverlay if in debugcamera
1 Year Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
1 Year Ago
manifest
1 Year Ago
merge from fluid_push_max_output_increase
1 Year Ago
merge from creative_mode
1 Year Ago
Merge from wire_slacking/optimisations
1 Year Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
1 Year Ago
Merge from main
1 Year Ago
Merge Bikes -> Aux2
1 Year Ago
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds