116,154 Commits over 3,959 Days - 1.22cph!
Switched dungeons from Xmas themed to Halloween
merge from single_item_wrs
Remaining item configs.
Scene.
Save.
merge from threadsafe_protobuf
reapplying threadsafe_protobuf
merge from fix_team_invite_clientside
Factored out next/prev spline moves inside GetSplineAfterMove
Poster respects streamer mode
Similar encapsulation for inputs, using new MoveRequest and TrackRequest
Refactored GetSplineAfterMove results into a struct since the method signature was getting a bit much
WIP on signals finding their track block sections and the next signal
Set default light state to green
Another test map edit, adding a train
Train signals on my test map
Point lights for the signal lights, new Test FX debug optin
Merge from base_decor_dlc/poster
Add BackpackContents container type to LocalPlayerItemContainer
Reduce signal light mat brightness
Rocking chair now responds to gun fire. Chair now uses a spring to reset to upright.
Fixed a number of issues related to foam and world position reconstruction from depth maps
Merge from main -> backpacks
Allowed velocity to be preserved between swings. Adjusted dampening on rocking chair. Reduced maximum rock angle.
▌▉▆▅▄▆ ▇▆█▇ ▋▉▅▇▇▆▉ ▋█▇ █▇▅▇▌▄▇ ██ ▊▉ (█▄ + ▅▉ ▋▋▍▆▅▉)
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
merge from main -> globl_networked_bases
Editor context menu option to help test placements
Added Blend4Way shaders Height Map "Invert" option
Added BlendLayer shaders Height Map "Invert" option
test configs, scene, save
merge from shader-stdblends-extended
Added BlendLayer shaders "Vertex Channel Source" with Alpha (default) and Color options