reporust_rebootcancel

128,797 Commits over 4,201 Days - 1.28cph!

1 Year Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
1 Year Ago
updated holster position for metal shield
1 Year Ago
Added a very first pass of door controller tests using copypaste to load pre-built circuits
1 Year Ago
voice_chat_cctv -> main
1 Year Ago
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1 Year Ago
Add `downloadpaste <url> <name>` command - default to using the filename in the url - can override name if it is going to overwrite the paste Add `renamepaste <old> <new>` and `deletepaste <name>` commands - allows you to rename pastes after you download or want to reorganize - can delete if needed too Add `upgrade_looking` and `skin_looking` commands - same as `upgrade_radius` command but uses the base you are looking at instead of a radius around you - easier way to upgrades in front of you - will only search directly attached building blocks, won't handle external TCs - add `GamePhyics.TraceEntity()` method to handle raycasting entities in editor and ignoring server / client entities
1 Year Ago
Update: TreeToolRenderer can track modifications to existing trees - replaces previously half-working OnToolGUI Tests: on swamp_a, modified tree's prefab - saw visuals change
1 Year Ago
file naming and organising
1 Year Ago
Rock - Override controller updated to use v3 anims
1 Year Ago
Clean: remove unnecessary event callback for TreeToolRenderer Tests: reopened swamp_a
1 Year Ago
assigned shield 3p anims on player animation controller and edited metal shield position in its entity
1 Year Ago
Bugfix: Restoring kayak to version from 105500 It got missmerged into nothing(empty prefab), even though it should've automerged Tests: Spawned it on craggy and got in on the front seat. No exceptions during loading or spawning.
1 Year Ago
Update: TreeToolRenderer only runs on prefab scenes Tests: loaded up swamp_a - trees were visible.
1 Year Ago
Trigger fixes. Remove log spam.
1 Year Ago
merge from main
1 Year Ago
Added new ballista incendiary spear ammo Added client reload and ammo switching logic (still wip)
1 Year Ago
Update: move TreeEntityEditor closer to Resource Editor folder It was in a generic editor folder previously, and we have a specialized folder now Tests: loaded up swamp_a monument and checked gizmos still draw
1 Year Ago
Optim: Replace TreeEntity.Update with a an editor-only renderer - Handled by an EditorTool(work in progress, doesn't track all changes to the scene) This wins back 16ms on a 6k world in editor. Tests: Loaded swamp_a scene from a cold start, was able to see trees. Started 6k procgen map, fps was better.
1 Year Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
1 Year Ago
Merge from copypaste -> main
1 Year Ago
Cleanup & rename kill -> killbox (so it doesn't overlap with normal kill command)
1 Year Ago
Add ability to undo pastes with `undopaste` command - only kills entiites you pasted (if you want to redo a paste, just paste it again manually)
1 Year Ago
second noise layer for coverage
1 Year Ago
Adding new player anims
1 Year Ago
Allow pasting directly from name - `paste cars1` will load "cars1" and paste it while persisting current clipboard Filter entities when pasting instead of copying (allows you to change filters after copying a single time) - change convars from "copy_npcs" to "paste_npcs" - filter entities that have no parent when pasting - add option to filter vehicles
1 Year Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
1 Year Ago
setup admire anim for metal shield
1 Year Ago
Codegen
1 Year Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Merge: from requesttrees_spike This reduces overhead of streaming grid cells of tree impostors from 3.5m to 1m on a 4.5k server. Tests: 2 editors(1 server, 1 client) in same session - streamed no changes, removed 1 tree then re-streamed, and streamed with disabled lazy serialization
1 Year Ago
merge from kayak_perf_fix
1 Year Ago
merge from icesheet_fix
1 Year Ago
Merge: from main Tests: none
1 Year Ago
merge from oases_topology_fixes
1 Year Ago
merge from optimize_hbhf
1 Year Ago
merge from voice_chat_cctv
1 Year Ago
Merge from main
1 Year Ago
merge from nuking_old_cliffs_in monuments
1 Year Ago
merge from main
1 Year Ago
Large surface tuning
1 Year Ago
Merge from main
1 Year Ago
Iterating. Large wall variant.
1 Year Ago
Add refresh button to the top of the era editor to refresh all items - used if you change prefabs without using GUI
1 Year Ago
Don't show redirect items in era editor window When checking if a redirect's era, use the redirects era
1 Year Ago
Set 600/1000 items to a sensible default era
1 Year Ago
Fix assets not being marked as dirty and not saving after being assigned an era (ask me how I know)
1 Year Ago
Finished era editor window - tons of fixes to make it actually work - show orange as background when item is unassigned to an era
1 Year Ago
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