reporust_rebootcancel

124,052 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Fixed several powerline platforms missing the correct PathSequencePowerline component, resultilng in too many zipline platforms spawning Increased the maximum distance a zipline can travel to 175m (was 150) This brings the same test map used on this branch to an average zipline distance of 216m (was 188m and is 121m on release) but brings down the total zipline disance to 19km (was 30km and is currently 20km in release) The inflation in total zipline distance in the last revision was largely driven by ziplines overlapping each other and making a bit of a chaotic mess of lines, this is now much cleaner
1 Year Ago
merge from tincan_alarm
1 Year Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
1 Year Ago
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1 Year Ago
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1 Year Ago
1 Year Ago
First pass on browser info
1 Year Ago
Merge from main
1 Year Ago
Added first pass of jungle wall ruin caps for kit testing
1 Year Ago
Protobuf gen etc post-merge
1 Year Ago
Merge main -> UWSkidoo
1 Year Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
1 Year Ago
Added a way to override the placement layer mask of a deployable prefab
1 Year Ago
Hill cliffs erosion progress
1 Year Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
1 Year Ago
Triggered by opening doors Updated protection values so it can take damage from fire
1 Year Ago
plane update
1 Year Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
1 Year Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
1 Year Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
1 Year Ago
Spotlight & flare fixes.
1 Year Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
1 Year Ago
Fixed tin can alarm deployable on itself
1 Year Ago
exported wolf run hit animation test
1 Year Ago
Fixed wallpaper pickup always giving default skin item
1 Year Ago
Fixed right click opening the pie menu while holding wallpaper
1 Year Ago
Test scenee
1 Year Ago
merge from main
1 Year Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
1 Year Ago
Fix wolf not taking damage
1 Year Ago
Subtracting 101333 (introduced server issues)
1 Year Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
1 Year Ago
Simplify hfsm by implementing it with a stack instead of recursion
1 Year Ago
large rock formation a test case jutting cliff test case
1 Year Ago
Remove unecessary includes
1 Year Ago
Add my own test duplicate of twitch render scene before I destroy it
1 Year Ago
More batch rendering progress.
1 Year Ago
moved ragdoll convar to server
1 Year Ago
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1 Year Ago
initial setup of serverside ragdolling with moderate bike collision damage
1 Year Ago
merge from tincan_alarm
1 Year Ago
Visualise clip positions
1 Year Ago
scaled up the icon a wee bit
1 Year Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
1 Year Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
1 Year Ago
Update the wire positions when playing the wobble animation Tweaked main collider
1 Year Ago
Allow nests FSMs
1 Year Ago
Wobble animation when triggered Triggered when damaged
1 Year Ago
merge from main
1 Year Ago
compile fix