reporust_rebootcancel

127,461 Commits over 4,201 Days - 1.26cph!

45 Days Ago
Merge from parent
45 Days Ago
Merge from main
45 Days Ago
merge from sky_circle_fix
45 Days Ago
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45 Days Ago
merge from abel_tc_auth_fix_2
45 Days Ago
merge from wall_cabinet_pickup_fix
45 Days Ago
merge from decor_lighting_dlc
45 Days Ago
merge from bed_blocking_chandelier
45 Days Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
45 Days Ago
Merge from main
45 Days Ago
Ocean shoreline wetness fix
45 Days Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
45 Days Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
46 Days Ago
Added ground watch to ceiling light and Chandelier
46 Days Ago
naval_update -> scientist_boat_ai
46 Days Ago
take 2 on tentative pooling fix for mannequin posing
46 Days Ago
subtract commit 129922, includes extra files
46 Days Ago
tentative pooling issue fix for mannequin
46 Days Ago
Improved radiation consistency at the main entrance and cave entrance of military tunnels with more sphere and box radiation triggers. Ran S2P Before: https://files.facepunch.com/jacob/1b0211b1/33YoiGKzIf.jpg After: https://files.facepunch.com/jacob/1b0211b1/6am3EFYeP4.jpg
46 Days Ago
Recycler shed now uses a box collider for radiation rather than a sphere so you only get rads when at the recycler or very close to the building
46 Days Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
46 Days Ago
merge from naval_update to get the latest TriggerRadiation.cs
46 Days Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
46 Days Ago
Tropical cliff files.
46 Days Ago
Updated Plushie 02 textures and materials, rendered new icon
46 Days Ago
Tropical cliff variant.
46 Days Ago
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46 Days Ago
Manifest after merge
46 Days Ago
fix censornudity convar NRE with mannequins
46 Days Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
46 Days Ago
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
46 Days Ago
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Replace parallel for with normal for loops as it doesn't seem possible to completely get rid of their allocation (tried caching actions, extracting state, reimplementing with tasks, unitask, threadpool... those allocate less but still do)
46 Days Ago
Remove alloc in ExtractMesh
46 Days Ago
enabled shadows on sleeping bag model
46 Days Ago
rename and reorganise media
46 Days Ago
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46 Days Ago
Phrases
46 Days Ago
Add more media for exhibit pack
46 Days Ago
Check for storage adaptor too
46 Days Ago
Merge from naval_update
46 Days Ago
subtract Attackheli_Buildvolume 129549
46 Days Ago
merge from string_light_batching_crash
46 Days Ago
merge from decor_lighting_dlc