reporust_rebootcancel

142,063 Commits over 4,413 Days - 1.34cph!

49 Days Ago
ignore .DS_Store in Rust.RenderPipeline git repo
49 Days Ago
Merge from egg_demo_fix
49 Days Ago
Fixed easter eggs not rotating in demos
49 Days Ago
update player_preview prefab
49 Days Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
49 Days Ago
Compile fix
49 Days Ago
Animation update for the changed shader.
49 Days Ago
More light updates and fixes.
49 Days Ago
Merge: from main
49 Days Ago
Merge: from useplayerupdatejobs3/free_tasks - New: fork of Cysharp/UniTask with less allocs - Optim: reduce allocs around tasks in Jobs 3 mode Tests: jobs3 on craggy with 2 players, built client and booted
49 Days Ago
More fixes and consistency changes.
49 Days Ago
Merge from viewmodel_early_disable_fix
49 Days Ago
Fix issues with viewmodels disappearing
49 Days Ago
Merge from tunnel_netgroup_fix
49 Days Ago
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
49 Days Ago
Restored ctrl tab to cycle through item list and vehicle list categories
49 Days Ago
Rerun s2p for launch site
49 Days Ago
merge from waterwheel_deployable
49 Days Ago
merge from autoconnect_menu_fix
49 Days Ago
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
49 Days Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
49 Days Ago
merge from deployvolume_fixes
49 Days Ago
Fix fish trophy no longer placeable on walls
49 Days Ago
cinematic textures for hamster water wheel
49 Days Ago
merge from hatch_collider_fixes
49 Days Ago
Hopefully the last seal now
49 Days Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
49 Days Ago
fix for "Back of water wheel very dark in shadows"
49 Days Ago
Reduce console input size, reduce size of auto complete entries
49 Days Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
49 Days Ago
Merge from main
49 Days Ago
Applied old console prefab
49 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
49 Days Ago
Merge from s2p_particle_flatten_fix
49 Days Ago
moved packet AddReference
49 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
49 Days Ago
Fix for Visual and collider gap on Armored triangle hatch
49 Days Ago
Restore loadout save button
49 Days Ago
edited anim controller and latest m16a2 anims exported
49 Days Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
49 Days Ago
Green variant fixes.
49 Days Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
49 Days Ago
Siren lights
49 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
49 Days Ago
Updating CAML skinning
49 Days Ago
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49 Days Ago
fixed offset holstered wooden shields
49 Days Ago
fixed offset piano sitting mount
49 Days Ago
fixed offset obsidian knife
49 Days Ago
fixed offset frontier hatchet holster position