reporust_rebootcancel

126,641 Commits over 4,109 Days - 1.28cph!

58 Days Ago
Add Autosave system. SyncVars marked as Autosave will automatically be injected into Save/Load methods so no need to write protobufs.
Rin
58 Days Ago
Coconut gloves compatible with Snow Jacket and Bunny Onesie
58 Days Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
58 Days Ago
Rockets and C4 splash damage wallpaper through walls
59 Days Ago
- Added logging for the Heap, Stack and GC (more to come) - Data is no longer written to the file every frame inside update(). Instead its being saved into a list and written into the file when stoplogging() is called.
59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
Input fields character limit tweaks for player report, bug report and crafting ui
59 Days Ago
Fix compile error
59 Days Ago
Add ability to select either HV rockets or incendiary rockets when you are the pilot of an attack helicopter - default to only using HV rockets - hold 'R' to open radial menu to switch ammo (similar to guns) - switching ammo doesn't trigger reload, it only chooses what rockets are prioritized Press 'R' to trigger manual reload of attack helicopter rockets - same as reload when you use full volley of rockets - won't reload if you have 6/6 rockets available to shoot Pass delta into LocalInput method so holding 'R' for 0.25s brings up radial menu - at some point the method was changed from Update() to ClientTick() meaning it's called at 32hz instead of at client framerate - clamp delta to 0.25s so it doesn't feed a huge delta value into ClientInput if the client doesn't send ticks for a larger interval
59 Days Ago
merge from neonsigns_newinputs
59 Days Ago
When frames have the same power amount, the last updated frame takes priority
59 Days Ago
Improve handling of null meshes in RustRenderer auto conversion
59 Days Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
59 Days Ago
Grow block allocations exponentially because linearily wastes more buffer space.
59 Days Ago
Implement ArrayEx.RemoveAt* utility functions
59 Days Ago
merge from main
59 Days Ago
Added first iteration of wood materials for the wallpapers, and updated some others
59 Days Ago
Updated Command Block Model, Prefabs and Material Added Command Block Textures
59 Days Ago
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59 Days Ago
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59 Days Ago
arrow ammo bucket blockout
59 Days Ago
Fixed incorrect prefab setup in schizo trees
59 Days Ago
Issue with schizolobium FBX names
59 Days Ago
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
59 Days Ago
merge from main
59 Days Ago
merge from jungle_update_improvements
59 Days Ago
Submitting zigg scene
59 Days Ago
Updated schizolobium colliders
59 Days Ago
Replaced mirrored corner piece after merge from main
59 Days Ago
merge from main 121401 to jungle update improvements
59 Days Ago
59 Days Ago
merge from main
59 Days Ago
outboard motor blockout update
59 Days Ago
Fixed being able to place floating signs with a ladder on top of a tugboat
59 Days Ago
Replaced corner mezzanine piece in zigg due to inverted scale
59 Days Ago
Floating cities greybox progress
59 Days Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
59 Days Ago
merge from ballista_disablelegs_fix
59 Days Ago
Inventory, Limited & General Skins icon bluring
59 Days Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
59 Days Ago
Purchased overlay modal
59 Days Ago
Fixed doorway wallpaper conditional model issues
59 Days Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
59 Days Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
59 Days Ago
merge from main
59 Days Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
59 Days Ago
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