reporust_rebootcancel

135,269 Commits over 4,324 Days - 1.30cph!

3 Months Ago
Parent entities before initializing them
3 Months Ago
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3 Months Ago
Gibs and LODs for Artist Canvas S
3 Months Ago
Balloon config UI improvements
3 Months Ago
player update car pose change + IK adjustment
3 Months Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
3 Months Ago
don't let you push a PlayerBoat if you're parented to it
3 Months Ago
Make sure placement error is correct for the deep sea build fix
3 Months Ago
and added the texture too
3 Months Ago
added store icon for birthday candle hat
3 Months Ago
merge from deep_sea
3 Months Ago
Fixed being able to build in the deep sea when looking at an entity
3 Months Ago
setup worldmodel prefab for lr300 space gun
3 Months Ago
Removed deep sea hackable crate map marker
3 Months Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
3 Months Ago
50cal_animations -> naval_update
3 Months Ago
S2P all
3 Months Ago
merge from boat_building
3 Months Ago
50cal -> naval
3 Months Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
3 Months Ago
50cal_Animations -> naval_update
3 Months Ago
50cal_animation -> naval_update
3 Months Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
3 Months Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
3 Months Ago
Update all ship trigger parent shapes to match the ship
3 Months Ago
Projector in stables_b now permanently on
3 Months Ago
Merge from deploy_fixes_wip
3 Months Ago
FX tweak to better faciliate adjacent wall.
3 Months Ago
Try authority with higher yield state acceptance
3 Months Ago
50cal_animations -> naval_update
3 Months Ago
plugged gap in stairs_overhang_300x300_corner
3 Months Ago
double 50Cal mounting sounds and shooting volume changes
3 Months Ago
Bugfix: SpawnGroup now applies entitie's world<->navmesh transformations when picking a spawn point Tests: Spawned ghostship - all NPCs spawned, but not moving (likely my other experimental code borks it)
3 Months Ago
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3 Months Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
3 Months Ago
50cal_animations -> naval_update
3 Months Ago
closed gaps at floor level on watch towers
3 Months Ago
Up the updaterate since we are using serverside movement
3 Months Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
3 Months Ago
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3 Months Ago
filler in gap quality 0 Launch site
3 Months Ago
boat engine now uses more fuel per sec
3 Months Ago
fixed wooden_building_c LOD1 roof not double sided
3 Months Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
3 Months Ago
Update: DynamicNavMesh allows to exclude specific navmesh source roots - Ghostships register to be excluded, since they have their own baked navmesh - [editor-only] Added logic to exclude all roots from the client scene This CL also has some temp ghostship debug code (offsets navmesh to validate it) Tests: in water world spawned a GhostShip and enabled AI - only backed navmesh popped into existence. AI didn't spawn - need to investigate next
3 Months Ago
small oilrig set dressing fixes
3 Months Ago
merge from deep_sea
3 Months Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
3 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
3 Months Ago
50cal_animations -> naval_update