reporust_rebootcancel

135,161 Commits over 4,444 Days - 1.27cph!

50 Days Ago
Added shadow caching back to the experimental options tab in the MenuUI2_Settings prefab
50 Days Ago
Revert previous changes
50 Days Ago
main -> twitchdropsrenderer
50 Days Ago
Merge from main
50 Days Ago
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
50 Days Ago
Fixed some issues with spot lights not rendering correctly with shadow caching enabled
50 Days Ago
Merge from main
50 Days Ago
█▉ ▇▉▊▄▄▅▄▍ ▌▄▉ ▅▌▆ ▉▍▇▅█▉▇▉ ▅▅▍█▋▅▄ ▋▅ ▄▉▍▅▉ ▉▇ ▊▌▋ ▆▆▋▋█ ▊▄▅▆█▌▊▌▅ ▋▇█▄▉▇ ▌▌▄▍▉▊▌ ▅▄▇▄ ▉▊▌▅ ▇▇▇▉ ▋▋▄ ▌▇ ▆▇▊ ▋▇▅▄▆▄█▌ ▇▆▌▅▋▋▍▄▌█▇▄ ▄▄█▍▅▉▌▉▌ ▍▊▊ ▅▄▅▋▌▆
50 Days Ago
merge from computer_io_no_passthrough
50 Days Ago
merge from useLegacyWorkbenchInteraction_fix2
50 Days Ago
merge from mortar_prototype
50 Days Ago
merge fom deployable_snapping_fixes_4
50 Days Ago
Add TerrainHole options to TerrainMeta inspector for rendering holes in editor mode Remove old TerrainHoleRenderer inspector Fix probe terrain holes again
51 Days Ago
Change hole rendering order to before viewmodel to avoid depth stencil conflicts Move cylinder hole primitive pivot point to bottom Add TerrainAlphaScanner tool to automatically find modified terrain alpha and add new hole system with best guess shape Integrate TerrainHoleRenderer into TerrainMeta which automatically swaps to geoclip terrain when in use (in editor) Fix terrain not using HoleMap during probe/cubemap renders
51 Days Ago
Fix server.useLegacyWorkbenchInteraction always opening worbench upgrade panel
51 Days Ago
Expose options for recyclers to turn off without an online powergrid and have different efficiency/duration stats with an online powergrid Update recycler loot panel UI to pull from current stats to populate the text field, also optimise its update method
51 Days Ago
restrict some client functions to only work for the mounted player
51 Days Ago
up and down fixes
51 Days Ago
Add pocket support (which deletes the ball on contact)
51 Days Ago
WIP on networked darts for 3rd person clients, manifest + codegen
51 Days Ago
Clean: store buffer[pos] accesses in a variable Just for easier code reading Tests: ran unit tests
51 Days Ago
Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore
51 Days Ago
Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests
51 Days Ago
51 Days Ago
Move command to new .cs file
51 Days Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
51 Days Ago
Update large apartment with new positions
51 Days Ago
Fix the large apartment prefabs centering
51 Days Ago
More lighting
51 Days Ago
exported edited 3p run anims for holdtypes starting with an E to H
51 Days Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
51 Days Ago
Use full path when loading workshop bundles
51 Days Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
51 Days Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
51 Days Ago
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
51 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
51 Days Ago
▊▆▇▉▅▄▌█▆▍▍▊▋▉
51 Days Ago
Merge: from pool_mt
51 Days Ago
Merge: from pool_mt
51 Days Ago
Merge: from pool_mt
51 Days Ago
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
51 Days Ago
Update bounds on apartment entities
51 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
51 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
51 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
51 Days Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
51 Days Ago
merge from main
51 Days Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
51 Days Ago
tertiary prefab variants for all remaining charms
51 Days Ago
set lr300 and blowpipe to pushedout charm