reporust_rebootcancel

128,824 Commits over 4,232 Days - 1.27cph!

45 Days Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
45 Days Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
45 Days Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
45 Days Ago
Rebase on /main
45 Days Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.
45 Days Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
45 Days Ago
merge from deployable_cannon
45 Days Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
45 Days Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
45 Days Ago
Anchor icon
45 Days Ago
network++
45 Days Ago
meta_shift/loot -> /main
45 Days Ago
Fix NRE when shooting ballistas and canons
45 Days Ago
fixed missing blueprint fragment world model outlines
45 Days Ago
Toggle all the cart button animators when the store is not visible
45 Days Ago
Fix tile being added on background thread instead of main thread after refactor, fix tile being added twice
45 Days Ago
Advanced BP fragment typo fix
45 Days Ago
meta_shift/loot -> main
45 Days Ago
Updated hackable crate loot table, more variance Reduced slots, dynamic loot container Added title
45 Days Ago
Sails and anchors can not be raised or lowered during boat building.
45 Days Ago
created 3p chainsaw idle breathing anim and applied to its override controller
45 Days Ago
4k sail textures
45 Days Ago
Added debug.printanimators to print the status of all the animators in the scene
45 Days Ago
merge from naval_update
45 Days Ago
Use timers for anchor/sail
45 Days Ago
Manifest
45 Days Ago
Merge from parent
45 Days Ago
broom flag for sail
45 Days Ago
Merge from main
45 Days Ago
/meta_shift/loot -> main
45 Days Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
45 Days Ago
meta_shift -> main
45 Days Ago
radtown puzzle wire update s2p
45 Days Ago
updated dome puzzle wires
45 Days Ago
ferry terminal s2p
45 Days Ago
merge from store_atlases
45 Days Ago
Fixed arctic and floor wallpaper pack brandings alpha
45 Days Ago
ferry terminal puzzle wire update
45 Days Ago
merge from main
45 Days Ago
fixed arctic research base bp fragment spawner
45 Days Ago
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45 Days Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
45 Days Ago
Actually fill the RHIB with scientists when you attach
45 Days Ago
Use Path.Join and log the path after cfg creation
45 Days Ago
Use StringBuilder to build the cfg
45 Days Ago
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found