reporust_rebootcancel

121,373 Commits over 4,018 Days - 1.26cph!

49 Days Ago
Merge from horse_handcuff_fix
49 Days Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
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Merge from vehicle_optim
49 Days Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
49 Days Ago
Merge from main
49 Days Ago
Merge from repair_bench_redirect_fix
49 Days Ago
Fixed being able to apply same redirect skin twice
49 Days Ago
Merge from repair_branch_redirect_fix
49 Days Ago
More init refactoring, should support proc gen placement now (in theory)
49 Days Ago
Cherrypick main/sunkenknife
49 Days Ago
Parent merge
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Merge from main
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More save+load work Fixed swings starting at wrong rotation briefly
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Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
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HBHF emission polish & light radiation.
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Cherrypick easter2025/cinematic
49 Days Ago
Merge from easter2025
49 Days Ago
Progress / lotsa material and texture performance optimizations.
49 Days Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
49 Days Ago
Viewmodel setup
49 Days Ago
Increase coarse cull epsilon, and improve debug logs
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Spawn at the correct position + rotation
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merge into aux5
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test
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Scene change
49 Days Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
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Proper throw setup with eye position validation and racyast before throwing
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merge from premium_servers
49 Days Ago
subtracting disable_premium
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gantry kit