reporust_rebootcancel

140,020 Commits over 4,505 Days - 1.30cph!

50 Days Ago
merge from fix_apartment_bag_limit -> main
50 Days Ago
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
50 Days Ago
Add support for certain sleeping bags to not count towards bag limit
50 Days Ago
merge from delete_timed_lock -> main
50 Days Ago
Added null check when searching identified ddraw objects to mark them as cleared Merge from hackweek_parented_ddraw
50 Days Ago
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
50 Days Ago
merge from hackweek_parented_ddraw
50 Days Ago
Pull in shelve for runtime fbx -> animation clip parsing
50 Days Ago
merge from main
50 Days Ago
merge from main
50 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
50 Days Ago
merge from icewall_col_fix
50 Days Ago
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
50 Days Ago
Whitebox progress
50 Days Ago
Server compile fix
50 Days Ago
Post-merge cleanup and fixes
50 Days Ago
update gas station maintainable prefabs from new environment
50 Days Ago
gamesroom shotgun trap - textures updated, still work in progress
50 Days Ago
merge from hackweek_parented_ddraw
50 Days Ago
merge from hackweek_parented_ddraw
50 Days Ago
merge from main
50 Days Ago
merge from PlayerMaintainedMonuments
50 Days Ago
merge from fix_apartment_bathroom_door -> main
50 Days Ago
Add monumentblocker_barrels_100x300.entity and gibs
50 Days Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
50 Days Ago
merge from fix_apartment_fridge_transfer -> main
50 Days Ago
Fix compile error
50 Days Ago
merge fix for fridges to the correct branch
50 Days Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
50 Days Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
50 Days Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
50 Days Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
50 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
50 Days Ago
S2P powerplant
50 Days Ago
Merge from PlayerMaintainedMonuments
50 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
50 Days Ago
Rock Sculpture - texture update and new shader features
50 Days Ago
Powerplant exterior updates.
50 Days Ago
game_room_dlc -> main (missed files)
50 Days Ago
game_room_dlc -> main
50 Days Ago
merge from darts_game
50 Days Ago
monument blocker texture cleanup
50 Days Ago
LOD3s for stacked terminals
50 Days Ago
Boar animation exports and rig set up
50 Days Ago
Added missing UnityEvent attributes in SkinViewerEvents
50 Days Ago
Adding world model rig for m92
50 Days Ago
New ladder hatches and prefab setup
50 Days Ago
Clean up of now unused code + inspector hookups
50 Days Ago
Fixed recharge countdown display
50 Days Ago
Rock Sculpture - added new material, shader, textures