reporust_rebootcancel

130,084 Commits over 4,232 Days - 1.28cph!

2 Years Ago
Disabled Crunch compression on all affected textures
2 Years Ago
merge from cached_server_browser_2
2 Years Ago
merge from Twitch_Rivals_IV
2 Years Ago
Fixed TextureEx GetSizeInBytes reporting (crunch was returning 0KB)
2 Years Ago
Add `cached_browser_enabled` convar Default cached browser as enabled Ensure the "cached browser button" is set to the convar
2 Years Ago
base gameplay pass
2 Years Ago
merge from WorldModelWeaponMass
2 Years Ago
merge from fix_industrial_deployable_filter
2 Years Ago
merge from building_skins_4
2 Years Ago
merge from job_system_convar
2 Years Ago
added collision to desk
2 Years Ago
prefab directory cleanup, rendered icon, added gibs, added lights and made screen materials
2 Years Ago
merge from main -> cached_server_browser_2
2 Years Ago
Compressed a few uncompressed textures to save 72 MB (did not touch that one capmask, Matt!)
2 Years Ago
merge folding chairs
2 Years Ago
wip twitch desk
2 Years Ago
Added prefab for ferry terminal glass_ground_b
2 Years Ago
Added 6 tiled glass cubes. Added an additional tiled rock cube (rock_03).
2 Years Ago
Set existing tiled cube materials to opaque rendering + enabled back face culling
2 Years Ago
Cherrypick #89900
2 Years Ago
Merge from main
2 Years Ago
Add `chat filter` menu option that opens the steam settings for chat filter when clicked
2 Years Ago
Shelter ~ Moved to using proper model for the shelter Adjusted door fit Adjusted building priv area Tweaked socket deploy parameters
2 Years Ago
Add separate AuthResponse values for auth ticket cancled and already used
2 Years Ago
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2 Years Ago
Intermediate format adjustment
2 Years Ago
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
2 Years Ago
Terrain base pyramid texture block compression; saves ~80MB of VRAM (88% reduction)
2 Years Ago
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken) Codegen
2 Years Ago
exported treadwater anims and added to player anim controller
2 Years Ago
Merged bunch of mats
2 Years Ago
Pulled main.
2 Years Ago
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2 Years Ago
Tweaks to ExplosionsOverlay component
2 Years Ago
Added air race checkpoint models
2 Years Ago
Add craggy terrain to both oilrig scenes to get rid of error when trying to play scene
2 Years Ago
Updated Legacy Furnace FBX to most recent version
2 Years Ago
Add green spinning light entity & respective materials Generate manifest Add green spinning lights to the bottom of both oil rigs when radiation is active
2 Years Ago
merge from main -> oil_rig_radiation
2 Years Ago
Fixed sunlight scattering in clouds looking square and not matching actual sun direction
2 Years Ago
gingerbread triangle roof gap
2 Years Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
2 Years Ago
Legacy bow model and texture updates viewmodel and world model changes
2 Years Ago
Build fix for teleport commands
2 Years Ago
merge from mfm2
2 Years Ago
Restore UI
2 Years Ago
regen protobuf
2 Years Ago
mfm
2 Years Ago
Materials after prefabwarmup (definitely not enough)
2 Years Ago
merge from align_client_forward