reporust_rebootcancel

134,883 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Merge from sprint_seed_fill
1 Year Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
1 Year Ago
Merge from main
1 Year Ago
Added static ptz_cctv prefab
1 Year Ago
Fixed tugboat population bug
1 Year Ago
Merge from main
1 Year Ago
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
2 Years Ago
Update printAllPriceChanges to print out current and historical averages
2 Years Ago
Merge from dynamic_vendor_pricing
2 Years Ago
Merge from parent
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
2 Years Ago
Merge from main
2 Years Ago
Driver twists hand when accelerating
2 Years Ago
Fixed bollards on cargo ship render batching
2 Years Ago
Merge from creative_mode
2 Years Ago
Merge from main
2 Years Ago
2 Years Ago
Merge from tutorial_map_fix
2 Years Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
2 Years Ago
Minor edits
2 Years Ago
More suspension smoothing, improve jitter
2 Years Ago
Damage threshold edits
2 Years Ago
Adjust all bike world colliders
2 Years Ago
Merge from scrap_spotfix
2 Years Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
2 Years Ago
S2P everything again because somehow arctic research base got missed
2 Years Ago
Merge main -> Bikes
2 Years Ago
Merge from condition_based_unlock
2 Years Ago
Override CanHit
2 Years Ago
Finished initial implementation
2 Years Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
2 Years Ago
Rearrange placement checks so "Can't Place On Road" always shows first
2 Years Ago
Fix SocketMod_RoadCheck not checking for custom tags
2 Years Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
2 Years Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
2 Years Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads
2 Years Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
2 Years Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
2 Years Ago
Unlock and destroy handcuffs when reduced to zero condition
2 Years Ago
Applied Matt's blinker fix.
2 Years Ago
Allow barricades to be buildable on roads
2 Years Ago
Add support to allow prefabs to be placed onto roads
2 Years Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
2 Years Ago
condition based unlock progress saving
2 Years Ago
S2P all monuments
2 Years Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
2 Years Ago
manifest
2 Years Ago
merge from building_skins_3/wallpaper
2 Years Ago
Tag trail paths in monuments so barricades can be placed