249,481 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Fix telephone and CCTV camera port arrows not working
2 Months Ago
Initial commit Baseline from walker Rename Fix cloud references
2 Months Ago
Remove notion of installing cloud assets as preview Cloud assets are either on disk or not, this preview state confuses stuff without any real benefit. The important thing is that the references get stored in the assets - which they're not going to if we're not installing the cloud assets. Asset picker previews cloud sounds Call OnAssetHighlighted when highlighting cloud assets in picker Add (hidden) to cloud packages that are hidden Preview sounds when clicking on them in cloud browser Get rid of the package download notice (if we want this, we have to find a less abrasive way)
2 Months Ago
Leaderboard backup, run #15197
2 Months Ago
Reset auth back to false, at least we can toggle it internally now without rebuilding native
2 Months Ago
Unsaved
2 Months Ago
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
2 Months Ago
Some more debug stuff
2 Months Ago
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
2 Months Ago
boss charge redirect boss jump sprite some sfx etc camera shake difficulty ui difficulty button disable
2 Months Ago
Add a way to get authentication status so I can debug it
2 Months Ago
Restore allow without auth - need to find out why it wont auth auto?
2 Months Ago
Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao SampleScreenSsMSAA to composite non-MSAA screen effects ( SSR, AO, etc ) into an MSAA buffer https://files.facepunch.com/sampavlovic/1b1711b1/05csVIYZJM.png Fix AO compositing for custom shaders https://files.facepunch.com/sampavlovic/1b2111b1/CRqx99maFj.png Add compiled shaders for AO including for Material shaders Composite AO to pipeline rather than blitting, cleanup AddHookAfterTranslucent > AddHookAfterDepthPrepass [Pick] Add internal Graphics.FrameAttributes, up to review Remove hack for clearing AO and use FrameAttributes instead
2 Months Ago
Clothing Updates
2 Months Ago
Subtitle and pack info description
2 Months Ago
Strip that out - waste of time
2 Months Ago
Media asset changes + updated item store page with gesture pack ID
2 Months Ago
Backups
2 Months Ago
Merge from main
2 Months Ago
Map Updates and extra work on NPC dialogue https://files.facepunch.com/daniel/1b0611b1/Screenshot%202024-11-06%20025557.png https://files.facepunch.com/daniel/1b0611b1/Screenshot%202024-11-06%20030030.png
2 Months Ago
Add Char
2 Months Ago
Return value
2 Months Ago
Add steamid param
2 Months Ago
Test
2 Months Ago
More HUD merge fixes
2 Months Ago
Parent merge
2 Months Ago
Code gen
2 Months Ago
Auth tests
2 Months Ago
Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
2 Months Ago
Merge from main
2 Months Ago
CreateSceneGroup script
2 Months Ago
Fixed being able equip a shield by itself by scrolling through the belt bar
2 Months Ago
Merge from cine_anims
2 Months Ago
Name and icon assigned to cinematic gestures (better display if used on gesture wheel)
2 Months Ago
merge from main -> qol_io_arrows
2 Months Ago
Merge from fix_community_ui_nre -> main
2 Months Ago
Fix NRE from CommunityEntity if disconnecting from server with inventory open
2 Months Ago
Dedicated server max players, map name (or scene name if no map package), game name - ip address and port if specified, later we should only have steam ids
2 Months Ago
Merge from cine_entities
2 Months Ago
Fixed material changes which altered emission of some cinematic point lights
2 Months Ago
Merge from gesturepack
2 Months Ago
Suppress native transform change callbacks too which were causing angles & scale changes to not execute Transform changes on managed execute EventPropertyEditorCoreAttributeChange_t so gizmos follow properly
2 Months Ago
Fixed RPS UI appearing in demos
2 Months Ago
Merge from main
2 Months Ago
Updated T1 SMG cine materials + set textures to 4K
2 Months Ago
Fixed a case where players couldn't interact with RPS games if they don't own the pack
2 Months Ago
DedicatedServer.Init waits until logon complete - this is when we'll have our anon steamid,
2 Months Ago
Disconnect properly when returning to main menu in some circumstances
2 Months Ago
Fixed gesture pack id Disabled force unlock on new gestures, now requires pack to be owned to be used or placed in a gesture wheel
2 Months Ago
Initial tiled navmesh generation Currently matches previous behaviour but generates in multiple tiles