192,598 Commits over 4,049 Days - 1.98cph!

2 Months Ago
Hook up new happy react animation
2 Months Ago
AND, OR, XOR: check flags changed before sending the flag network update
2 Months Ago
Merge from chicken_update
2 Months Ago
Call gesture, can no longer pet chickens if they are sleeping (it's rude to wake them up)
2 Months Ago
Merge from petting_gesture
2 Months Ago
Merge from main
2 Months Ago
Set trains to hit construction layer again so they can hit barricades
2 Months Ago
AND, OR, XOR switch network optim Replaced the full network updates for flags only
2 Months Ago
Disable stackable item support on rockets - the convar was already disabled but lets not forget this
2 Months Ago
merge from crafting_update -> aux2
2 Months Ago
merge from item_ownership -> crafting_update
2 Months Ago
Changed `Purchased From Vendor by {0}` -> `Purchased by {0}`
2 Months Ago
Update phrases
2 Months Ago
Merge from tssaa_hires_screenshot_fix
2 Months Ago
Disable TSSAA during hi res screenshots, fall back to FXAA
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
main -> vines
2 Months Ago
main -> Boomerang
2 Months Ago
siegeweapons_terrain_proxy_fix -> main
2 Months Ago
Attempt to fix some siege tower collision issues on terrain carving areas
2 Months Ago
merge from item_ownership -> crafting_update
2 Months Ago
crafting_update -> Aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
Fixed some collision issues with the natural beehive
2 Months Ago
Actually change ownership to the newer protobuf ID since it's the newer one
2 Months Ago
Fix conflicting protobuf entity field ids
2 Months Ago
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2 Months Ago
Fix ItemModSwap after merge
2 Months Ago
Natural Beehives should spawn on oak_e
2 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
2 Months Ago
merge from crafting_update -> item_ownership
2 Months Ago
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2 Months Ago
Reduce update rate when looking in a box
2 Months Ago
merge from main
2 Months Ago
merge from main -> item_ownership
2 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
2 Months Ago
Add item ownership to items horses poop - uses breed's name as the username - doesn't actually do anything because poop is stackable, planning for future if they poop different unstackable items
2 Months Ago
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2 Months Ago
Transfer item ownership when explosives are picked up - this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
2 Months Ago
Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
2 Months Ago
Set item ownership to keycards that are picked up
2 Months Ago
Add item ownership when animal head is beheaded with a skinning knife
2 Months Ago
Set item ownership for resources that use RandomItemDispenser instead of ResourceDispenser
2 Months Ago
Add item ownership when collectible is picked off the ground
2 Months Ago
Add item ownership for items produced when car is shredded
2 Months Ago
Add item ownership to plants harvested
2 Months Ago
Fix item ownership not applying to finishing bonus
2 Months Ago
Set item ownership of photographs taken by the camera