129,744 Commits over 4,201 Days - 1.29cph!

2 Months Ago
Merge from main
2 Months Ago
merge from naval_update/deep_sea/
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
2 Months Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
2 Months Ago
merge from storeitem_source_fix
2 Months Ago
Fixed store cart item missing their source
2 Months Ago
move islands sub-branch as well
2 Months Ago
make deep_sea branch a sub-branch of the naval update
2 Months Ago
Fix rejoin button not working properly on server disconnects
2 Months Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
2 Months Ago
connect_modal_get_rules_fix_2 -> main
2 Months Ago
Chandelier - Texture update
2 Months Ago
Prevent world size parsing from throwing an NRE
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
2 Months Ago
Very basic island spawning, randomly scattered around the deep sea
2 Months Ago
viewmodel chainsaw update anims and anim controller edits
2 Months Ago
Melee set of anim, entity and holdtype updates
2 Months Ago
bow and stern points
2 Months Ago
▋▋▊▇▉▊▅ `▍▌▇▊▄▊▋▆` ▄▄▌ ▆▌▋▅▇▅▉ █▉▊█▆▉█▅ ▆▍ ▅▋▉▊▊▉▆▆▋▌▉█▌▊▅ ▍▌ ▄█▉▊█▉▋ ▅▅ ▉▉▉ ▋▆▌▇ ▌▄▇█, ▆▉ ▇ ▉▌▉▆▄▍▊ ▍▇▇▋█ ▋▋▆ `▋▅▋█▉▄▋▊▄` ▊▊▄▍▊▌█▊ █▄ ▄▋▌ ▆▋ ▅█▉ ▅▆ ▄▋▅▊▊▆▅.
2 Months Ago
AI always ensures boat has enough fuel
2 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
2 Months Ago
Added deferred mesh decal rendering support to RRP
2 Months Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
2 Months Ago
Move `autoconnect` variable to `client.autoconnect`.
2 Months Ago
fix compile errors from improve_restart_toast_messages
2 Months Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
2 Months Ago
▉▆▇▋▅ ▅▋▍▇ ▍▌▊█▉▌▉▄_█▌▆▅▅▇▍_▇▊▅▅▅
2 Months Ago
▍▍-▊▉▋▆▇: █▆▉▅▌ ▋▄▅▍▊▋▌▌▄▍ ▅▊▇▄▇▉▌▋▋ ▄▍ ▍▇ ▊▍▋█▆▉ ▊▋ ▇▄▄ ▄▊███▍ ▉▋ ▍▄▋▍▆
2 Months Ago
Merge: from main
2 Months Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
2 Months Ago
merge from improve_restart_toast_messages --> main
2 Months Ago
Merge: from main
2 Months Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
2 Months Ago
Update method of broadcasting translated toasts
2 Months Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
2 Months Ago
File scheme.
2 Months Ago
Rebase on /main
2 Months Ago
▅▉▅▇▍ ▅▉▍▇▄▄▅█_▆▊▉▇██▄_▄▆▊▇▌
2 Months Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
2 Months Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
2 Months Ago
▉▊-▄▋▊▉▆: █▄▍▌▌ ▇▊▉.▊▄▊▇▌▊█ ▄▇ ▉█▌ ▇▍ ▇▅▇▊▉▄
2 Months Ago
▄▇-▇▉▅▊▋: ▍▌▉▅▄ ▊▅▌▄▊▄ ▇█▉▆▍▍█▌▄▋▊█▋ ▄▆█▋ ▋▆▋▅█▍ ▇▍ ▅▄▇▉▇▉▌ (▅█▋▍▅▌█ ▇▄▇▊▄▆▇▋▄ ▋▅ ▇▄▌▌▌▍▉ ▅▇▋▍ ▅▆▊▆▋▇▇▆▇▇▍ ▇▌▊ ▌▋-▍▅▉▇▍▉▇)
2 Months Ago
merge from main
2 Months Ago
Typo fixes + 1 clarification for new users in tutorial
2 Months Ago
Rebase on /main
2 Months Ago
Add debug commands to test pathing and sampling
2 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)