249,482 Commits over 3,959 Days - 2.63cph!
rebalance 2b + checkpoints
Tweak TabBar style for icon legibility, consistent positioning
Consistent placeholder text for search widgets
Asset browser: Stop sticking "Resource" on the end of most asset type names
Convert timestamps to double to prevent precision loss if the server runs for a long time
Respawnables
When you respawn, we reset certain platforms
Fix wolf being unable to switch target
sculpture changes and cleanup
- controls for scaling and offset
- mesh collider has correct mesh assigned
- removed rpc for switching between native/managed (only native now)
Fix wolves not fleeing when hit from far away with molotov or fire arrows
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fixed cctv gibs not receiving proper materials
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added missing textures/material for t1smg for paddy
Separated digger arm scoop to submesh
assigned wooden shield viewmodel animator to improvised shield
Fix Project.EditUrl wrong link
Fix asset browser showing compiled alt files of files we have the source to
Play asset sound when clicking on asset
Update Facepunch.ActionGraphs
Some more safety with expression types
Add props scene to rust content
Tweaked editor startup, don't pop up this cloud progress window, compile assets faster
Shorten "Group with new GameObject"
Fix switch case body type error
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S2P cave_small_hard & cave_medium_hard - resolves oversized rock
Add prefab.clone
gameobject.clone
Tweak times
Leaderboard backup, run #
15173
Clear/return frameAttributes when we're done
Rename FrameAttributes to ViewAttributes
Icon quality improvements
Target normal orientation implemented.
more radius vfx
charmed enemy bullets
charmed spikes
VfxOpacity
elite spiker digging
runner jump sprite
elite runner jumping
elite charger redirect
boss jump shockwave
tweak shockwave
merge from qol_io_arrows -> main
Fix IO arrows casting shadows
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
Merge from main (for target normal align)
Merge from qol_io_arrows -> main
Merge from main (discard GameUI.HUD changes, will need to rebuild)
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