192,598 Commits over 4,049 Days - 1.98cph!

2 Months Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
2 Months Ago
Setup Beeswarm death screen info
2 Months Ago
Ensure beehive natural colliders are synced up across client + server
2 Months Ago
Lights and ceiling lights network optims Only network the flags, and only when necessary
2 Months Ago
Update: FullServerDemo - wrap transient entity snapshotting in try-catch - Also correctly clean up NetWrite I've checked a bunch of code related to saving, and I'm 100% certain there are landmines that I haven't spotted. This way I've neutered the danger of recording the demo, and I'll be fixing up those cases as we discover them in the wild. Tests: recorded a demo on Craggy
2 Months Ago
Fixed weird natural hive placement on oak_e
2 Months Ago
Bugfix: FullServerDemo - use save for disk instead of network when snapshotting transient entities - Also couple safety checks for BasePlayer.Save, since now I'm triggering a path that usually isn't triggered for a class of entities (NPCs) Tests: while recording a server demo, on a procgen map in a local server did all basic activities (looting, harvesting, crafting and building) + drove a bike and attacked a ScientistNPC at outpost. Then was able to play back both demo chunks. Tests: on local standalone server and procgen world, went to pier monument and descended to find aggressive NPCs - no more exceptions in server log
2 Months Ago
merge from ioentity_optims2/timer
2 Months Ago
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2 Months Ago
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2 Months Ago
I love you Plastic for selecting all changed files by default
2 Months Ago
Client predicted timer switch, removes the network update every frame when a timer is running Also changed the client Update for an invoke, fired when necessary
2 Months Ago
More polish. Smoke wisp single sided for better lighting response.
2 Months Ago
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2 Months Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
2 Months Ago
Minor FX polish.
2 Months Ago
Fixes.
2 Months Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
2 Months Ago
Small tweaks.
2 Months Ago
Render queue tweak for odd viewing angles.
2 Months Ago
Fixed the bottle ripple accidentally being a fluorescent yellow.
2 Months Ago
merge from main
2 Months Ago
subtracting 114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
2 Months Ago
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
2 Months Ago
Optimized IO table texture settings and sizes. Fixed AO on it not being linear (too dark)
2 Months Ago
Finalized cooking workbench lighting&fx
2 Months Ago
Add support for streamer mode - show `STREAMER MODE` instead of the username for all item ownership on client
2 Months Ago
Merge from petting_gesture
2 Months Ago
Merge from crafting_update
2 Months Ago
Updated petting gesture first person animation
2 Months Ago
Merge from crafting_update
2 Months Ago
Codegen
2 Months Ago
Merge from cookingv2
2 Months Ago
Merge from main
2 Months Ago
Fish pie now increases player strength while fishing by 50% (fish moves faster when pulling) and halves the rate that the rod snaps
2 Months Ago
Added a bear pie with a new digestion boost buff. Doubles the bonus from all gathering buffs (ore, scrap, corpses) and halves their duration.
2 Months Ago
Parent merge
2 Months Ago
Merge from crafting_update
2 Months Ago
Implement harvesting tea, enabled on survivor pie for now Increases yield from harvesting corpses by 50%
2 Months Ago
Merge from main
2 Months Ago
Disable spoiling on eggs
2 Months Ago
merge from fix_train_barricade_collision -> main
2 Months Ago
Added spoiled horse meat
2 Months Ago
Slightly adjust storage adaptor position on fridge
2 Months Ago
Fixed storage adaptor not working on fridges
2 Months Ago
Cooked chicken, raw and cooked human meat can all now expire
2 Months Ago
Don't allow two spoilable food items to stack if their spoil time is more than a minute apart If they do stack, the new stack uses the lowest spoil time When a spoilable food item stack is split, ensure the new item has the same spoil time as the stack
2 Months Ago
Root combiner network optims
2 Months Ago
Added a super simple local avoidance to chickens (just iterate over the other chickens in the coop) to prevent chickens overlapping Can disable via server.farmChickenLocalAvoidance convar (defaults to on)
2 Months Ago
Merge from petting_gesture_impl