249,685 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Make wolves more accurately align with food when eating
3 Months Ago
Portal 2 Coop spawnpoints Some more Portal 2 map icons Added some logic entities logic_register_activator logic_coop_manager Serverside only entities that are generic enough to be useful outside of the game they come from. Bump default value of sbox_maxconstraints to 2000 Placeholder entities for Portal 2 excursion funnel and wheatley boss Exclude gmod.exe from srcds win32 deploys Added Hacked and Harmless Rollermine variants to spawnmenu Added new inputs/keyvalues to prop_vehicle_choreo_generic from P2 Inputs: SetCanShoot UseAttachmentEyes - doesnt work SetMaxPitch SetMinPitch SetMaxYaw SetMinYaw KVs: playercanshoot useattachmenteyes
3 Months Ago
Make wolf decelerate faster when approaching a player holding fire, as to not end up charging them by accident, which would make them think the fire is not working
3 Months Ago
Fix for gap in cliff_tall_a
3 Months Ago
siege_weapons -> siege_weapons/visual_towing
3 Months Ago
Reduce the padding distance
3 Months Ago
Merge: from main Tests: none (trivial merge)
3 Months Ago
Clothing Updates
3 Months Ago
Merge: from remove_editor_update - Removes last editor-only update invoke case with many invocations(saves a measly 0.1ms). - `demo.play` accepts absolute paths Tests: setup an industrial chain with a chest provider and a crafter and linked those up - debug vizualization worked. Loaded a demo outside of demos folder.
3 Months Ago
Update: demo.play respects absolute paths Tests: Tried to play a demo outside of demos folder
3 Months Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
3 Months Ago
merge from main -> copypaste
3 Months Ago
Basic switch case node
3 Months Ago
Basic switch case node
3 Months Ago
Initial VR scene for main menu https://files.facepunch.com/alexguthrie/1b2011b1/sbox_pKFaTyqkgq.png UI: Fix worldpanel depth issues, treat worldpanel roots as layers Render VR menu at 4k, scale down to fit Basic VR world input component, menu works properly https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4 Line hands up better in VR menu scene Quick little test map just so I'm not staring at an orange texture
3 Months Ago
kitbashed ice sculpture stub prefab setup - only diverting damage of allowed type at the moment
3 Months Ago
merge from qol_teleport2grid -> main
3 Months Ago
Fixed comment
3 Months Ago
Fix vertical offset of grid not being correct on certain map sizes - due to image being placed from the bottom left but grids starting in the top left, but also rounding the number of grids on the map downwards
3 Months Ago
Optim: Remove IO pipe debug update invoke Turns out to save much less than expected (just 0.1ms), but this eliminates last editor-only update invoke with many instances. Tests: On craggy setup a chest->producer industrial circuit, was able to visualize debug
3 Months Ago
Fix FloatControl shitting itself when it's nullable Fix exception when deleting a component Make ClothingContainer more useful
3 Months Ago
We shouldn't need these SteamInput files anymore
3 Months Ago
Dresser scene + component
3 Months Ago
Fix recipe clicks triggering when drag scrolling the recipe list
3 Months Ago
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3 Months Ago
Add some profiling
3 Months Ago
RandomSpawnAssigner can pick team-occupied spawnpoints
3 Months Ago
new refinery scene
3 Months Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer
3 Months Ago
Get rid of crouch speed fluff
3 Months Ago
Fixed USP SD bodygroups
3 Months Ago
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3 Months Ago
Slightly grey out any recipe names that we don't have the ingredients for.
3 Months Ago
Update to use new refinery map files/prefabs
3 Months Ago
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3 Months Ago
Fix path widget error with meta locations
3 Months Ago
Added lead point support to fake physics rope
3 Months Ago
Tweaked AO intensity on all rock formations to prevent overdarkening
3 Months Ago
Display distance on dragged sound in PreviewSound widget PreviewSound Falloff preview updates as you edit the Curve
3 Months Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
3 Months Ago
Renamed tdm_test to edinburgh, fixed references
3 Months Ago
3 Months Ago
Update Model Viewer to use Features
3 Months Ago
Merge: from main Tests: none
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Merge: from main Tests: none(trivial merge)
3 Months Ago
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3 Months Ago
merge from main