192,830 Commits over 4,049 Days - 1.98cph!

2 Months Ago
merge from jungle foliage
2 Months Ago
strangler fig wall decal textures/mat and decal prefab
2 Months Ago
some materials decal layers changes
2 Months Ago
launch site trees set dressing++
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Electrical switch tests
2 Months Ago
Fixed RocketTests assert throw
2 Months Ago
Trumpet tree / manual SSS tweaks / added AO
2 Months Ago
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning
2 Months Ago
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning Improve key mapping for CEF on Windows Still not ideal, key repeats won't be identified, key location not identified (even though this data is now passed), not all keys have KeyboardEvent.code set yet Revert "Update screenspace_general shader with some CS:GO features" This reverts commit 8ef86ee055e3bc23f1753a7feab0dc102910eec9. Linux still doesn't want to work for no apparent reason. Reverts only the shader itself, not accompanying changes to try to see what is going on.
2 Months Ago
merge from triangle_planter
2 Months Ago
Update triangle planter repair and pickup
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
XORSwitch tests Another attempt at fixing list loading
2 Months Ago
merge from fix_write_varuint32 -> main
2 Months Ago
Fix the length of NetWrite not being updated when writing a VarUInt32 - caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
2 Months Ago
First pass adding armour slot item mod to Jackets/shirts/suits/vests
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Test list loading fix attempt
2 Months Ago
Refactor to fix save/load CanAcceptItem bug
2 Months Ago
Started hackweek trying to investigate why standing underneath a bear rug gives you 100% comfort but standing on top of one only gives you 25% comfort. Discovered that the very old CalculateComfort code gave you the most comfort at the edge of the comfort trigger, so moving away from a comfort deployable gave you more comfort - that didn't make sense. - Comfort is calculated from your closest position to the comfort deployable trigger, not your feet - Comfort is calculated as a SmoothStep based on the distance you are from the center of the trigger, with minComfortRange forgiveness - Increased rug.bear trigger size from 1.1 -> 3, base comfort (solo comfort) from 0.25 -> 0.5 on both bear rug comfort trigger spheres Going further with this branch will likely mean reviewing all comfort deployables and making some comfortSource tweaks. Would like to explore adding up different nearby comfort sources instead of taking max but wary of performance concerns of generating a data structure every ServerUpdate
2 Months Ago
Added changeset number, branch name and UTC time to the test results
2 Months Ago
Can now control if crafted or all versions of an item can have armor slots.
2 Months Ago
runcategory command can take multiple categories
2 Months Ago
cherrypicking 112936 Fixed RidableHorse2.VehicleFixedUpdate server NRE
2 Months Ago
merge from drone_buff
2 Months Ago
codegen
2 Months Ago
merged from drone_buff
2 Months Ago
Drone range increased to 600m, max control range 750m Drone HP 100HP -> 200HP
2 Months Ago
Add ability to modify crafting recipe of custom items too - explicitly expose what ItemMods can be modified for now
2 Months Ago
added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene" - prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
More compile fixes bs
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Editor compile fixes, removed direct reference to dynamic parameters Load the test list from asset bundles
2 Months Ago
Test item changes
2 Months Ago
Added pickup/repair
2 Months Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
2 Months Ago
Missing files
2 Months Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
2 Months Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
2 Months Ago
Merge from main
2 Months Ago
Cleanup, naming
2 Months Ago
stickybomb materials and textures setup viewmodel and scripts
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Clean: removing hanging meta files that I've commited earlier Tests: open editor
2 Months Ago
Merge: from main Tests: none
2 Months Ago
Removed rocket scenarios parameter codegen, not needed anymore
2 Months Ago
Restored rocket tests that required editor stuff to run
2 Months Ago
Now using a Substring to cut off any characters after 25 have been entered. No longer reverts the field back to "Name"