202,011 Commits over 4,171 Days - 2.02cph!

8 Years Ago
slightly smaller stone splat radius around forest rocks dynamic stones spawn on stone splat
8 Years Ago
River reed tweak
8 Years Ago
more UI/modal shit. more opportunity shit. added a new Opportunity cash transaction type, gamble opportunity uses it
8 Years Ago
Server setup and bootstrapping
8 Years Ago
trying auto repath disabled on NavmeshAgent to see if it fixes weird pathing.
8 Years Ago
EAC rollback rollback
8 Years Ago
EAC SDK update
8 Years Ago
minor Hapis tweaks
8 Years Ago
Pines and Douglas Firs / fixed roughness / added billboards to prefabs and rendered textures
8 Years Ago
Client bootstrapping
8 Years Ago
Merge from main
8 Years Ago
EAC merge cleanup
8 Years Ago
Merge from tree_revamp
8 Years Ago
update unit detail panel
8 Years Ago
fixing logostuff NRE
8 Years Ago
Merge in branch
8 Years Ago
tiny weeny notchy tweaks
8 Years Ago
added pickles with chance of botulism fixed tree minigame hints not showing, maybe
8 Years Ago
compile fix
8 Years Ago
Get a random username automatically on start so we'll get a unique userID
8 Years Ago
task list now displays a specific name for each tutorial section
8 Years Ago
Douglas Fir / Pine color tweaks to match the new lightning Rebaked billboards to match new colors
8 Years Ago
Merging from main
8 Years Ago
Further color tweaks. Made pines lighter Removed specular from pines as a temp fix for incorrect fresnel
8 Years Ago
road/scrap tutorial completion phrases
8 Years Ago
made a career map
8 Years Ago
Cave dwellers Removed the super player regen
8 Years Ago
Merge from save157
8 Years Ago
Fixed imposter shader cylindrical billboarding Added custom mesh per imposter asset Deprecated imposter instanced properties
8 Years Ago
Merge from tree_revamp
8 Years Ago
Avoid overwriting existing imposter material properties, except baked maps
8 Years Ago
Fixed tangent import settings on pine_c.fbx and pine_d.fbx Rebaked current imposters
8 Years Ago
Added raid module to rats Raiding animals can no longer flee Can no longer disband raids (they either wipe out the tribe or get wiped out)
8 Years Ago
Raid event icons
8 Years Ago
Longer duration to first raid
8 Years Ago
Dumb thing where players spawn bullets. Just learning + testing
8 Years Ago
Increased belt size to 12 (to cater for the primary/offhand slots) Added an ItemContainerSource for the primary/offhand equipment slots (points to belt) Fixed requiredEquipmentSlotType on DropMe not working for non-wearables
8 Years Ago
Tweak to Scientist Death Comm. Scientists enabled by default.
8 Years Ago
update wip UI
8 Years Ago
disabled career object
8 Years Ago
restored opportunity panel prefab on root UI object
8 Years Ago
This meta file is no longer needed
8 Years Ago
Forest size tweaks Reject rivers start start too close to sea level
8 Years Ago
vomit emote
8 Years Ago
Tree quality correctly applies to the new trees
8 Years Ago
Merge from main
8 Years Ago
Manifest
8 Years Ago
Vagabond jacket skinnable (?)
8 Years Ago
LUTs v3
8 Years Ago
Hapis clutter tweaks around some cliffs, caves and sand dunes