201,779 Commits over 4,171 Days - 2.02cph!

8 Months Ago
Re-implemented player catapulting
8 Months Ago
Update spawns in desert mil base dwellings
8 Months Ago
/main/indirect_instancing:
8 Months Ago
battering ram - updated ik hand targets
8 Months Ago
Bake covers for mil desert base
8 Months Ago
merge from /indirect_instancing
8 Months Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
8 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
8 Months Ago
initial ui sign.update.sculpture prefab variant
8 Months Ago
Started organising options layouts
8 Months Ago
exported edited wolf attack ledge rm animation
8 Months Ago
Merge from bag_pickup_auth
8 Months Ago
Fixed bag interactions when in auth
8 Months Ago
merge from /indirect_instancing
8 Months Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
8 Months Ago
Updated workshop scene set dressing for new rocks
8 Months Ago
merge from font_updater
8 Months Ago
merge from caminfo_barrel_squeeze
8 Months Ago
merge from fix_toolgun_LOD
8 Months Ago
merge from hexagontile_kill_fix
8 Months Ago
merge from fix_binocular_2024
8 Months Ago
merge from bag_pickup_auth
8 Months Ago
merge from store_gesturepack_uiscale_fix
8 Months Ago
More socket fixes
8 Months Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
8 Months Ago
WIP
8 Months Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
8 Months Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
8 Months Ago
merge from primitive
8 Months Ago
Speed and handbrake tweaks on slopes
8 Months Ago
Fridge is now an IO entity, requires 5 power
8 Months Ago
Fixed some old textures taking too much ram.
8 Months Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
8 Months Ago
Horse ground alignment tweaks
8 Months Ago
Merge from scrap_exchange_dynamic_pricing
8 Months Ago
Merge from root_label_fix
8 Months Ago
Merge from ice_sculptures
8 Months Ago
Manifest
8 Months Ago
More adjustments, can now accept either a player ID or player name
8 Months Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
8 Months Ago
Merge from xmas2024
8 Months Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
8 Months Ago
Make Hammer use gmod.exe when generating GameConfig.txt
8 Months Ago
Gallop gait tweaks
8 Months Ago
merge from xmas2024
8 Months Ago
engine.CloseServer now returns true if quit command was issued Fixed crashes with func_tank Handle DAdjustableModelPanel when main menu is open Added a Player Model Selector button to spawnmenu The context menu widget stuff is too hidden
8 Months Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
8 Months Ago
added textures and set up mats for the knight armour
8 Months Ago
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