256,575 Commits over 4,018 Days - 2.66cph!

9 Years Ago
Hapis rocks - backup
9 Years Ago
Renamed MaxStatConsideration to GroupedConsideration, now takes a list of Considerations and returns the highest score, should/could probably be handled throgh some grouping system
9 Years Ago
Fix for material setup throwing errors in edit mode
9 Years Ago
Added MaxStatConsideration which takes an array of stats and returns the max value as score Stat implements IComparable Added a Description field to Condition and Consideration Settings
9 Years Ago
deer has a rough ragdoll and test left and right run anims.
9 Years Ago
new core explosion.
9 Years Ago
Semi_auto_rifle - materials and texture plus fbx
9 Years Ago
Fix NRE in BeforeEditorTab related to null elements in GoalSettings.ChildGoals Fixed bad Alive and Sleeping effect values
9 Years Ago
Hapis rocks - backup
9 Years Ago
Switched human movement blend tree to 2d Freeform Cartesian Stopped PlayerController calling SmartObject.TrySubscribe
9 Years Ago
-yam -assigned collider to rock so it doesn't fall through ground.
9 Years Ago
Fixed compile error in PlayerController
9 Years Ago
Removed BehaviourChain Add overload, updated usage in PlayerController to pass a plan instead of a behaviour instance Assign Behaviour.BehaviourChain in BehaviourChain.CreateInteractionBehaviour/CreateAbilityBehaviour
9 Years Ago
Agent+Goals now checks whether the current goal plan variant is in higher regard than the new one it tries to replace it with.
9 Years Ago
BehaviourChain.Add assigns element.Behaviour.BehaviourChain
9 Years Ago
Asset save
9 Years Ago
fixed human female anims changed sleep anim to hide eyes test anims for human run while leaning left and right removed male prop objects
9 Years Ago
merge from main
9 Years Ago
- Level exit portal now has keyboard prompts and can be used with Space
9 Years Ago
5.3.1p1
9 Years Ago
Merge from main
9 Years Ago
merge from main
9 Years Ago
added stone props and bake files
9 Years Ago
WIP radial unfuckery
9 Years Ago
Meta
9 Years Ago
PlayerController refactoring and cleanup Effect and Trigger organisation/cleanup EffectParametesDrawer improvements NestedEditorDrawer supports enum selection of Asset types from abstract base types
9 Years Ago
longsword world prefab update
9 Years Ago
Mace, Longsword & Salvaged cleaver are now throwable
9 Years Ago
Initial commit
9 Years Ago
Added source folder
9 Years Ago
Root dir
9 Years Ago
Bit more front end work
9 Years Ago
Allow StatMeasurement to target either Current or Normalized value of a RangedStat (Need, Vital etc)
9 Years Ago
Misc cleanup, comments, summaries in DM classes
9 Years Ago
Protocol++
9 Years Ago
Water treatment plant, added missing escape route for one tank Sat dish material changes on smalled rocks
9 Years Ago
Plugins
9 Years Ago
Plugins
9 Years Ago
Unity 5.3
9 Years Ago
More tests
9 Years Ago
road_dirt material tweaks slightly reduced road width for scale
9 Years Ago
added sun and moon icons to unity project. added new stairs and textured. cleaned up and re-lit scene
9 Years Ago
created low poly temple stairs, unwrapped, baked and textured. created high and low poly temple sun and moon icons, baked, textured.
9 Years Ago
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9 Years Ago
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
9 Years Ago
Fixed rivers occasionally going through monuments
9 Years Ago
Fixed monument fadeout noise occasionally leading to floating objects
9 Years Ago
Fixed some cave_small prefab fuckups
9 Years Ago
Fixed monuments occasionally messing up rivers
9 Years Ago
Merge from main