202,063 Commits over 4,171 Days - 2.02cph!

10 Months Ago
Restored catapult files
10 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
10 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
10 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
10 Months Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
10 Months Ago
Starting UI options
10 Months Ago
Fixed pulling and pushing siege tower
10 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
10 Months Ago
merge from main - RC
10 Months Ago
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10 Months Ago
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10 Months Ago
Async upload
10 Months Ago
siege_weapons -> Aux2
10 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
10 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
10 Months Ago
Battering ram door fixes, will need more work later
10 Months Ago
Horse will send detach packets on death if towing an entity
10 Months Ago
Missing prefabs
10 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
10 Months Ago
merge from horse_yoke_tests
10 Months Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
10 Months Ago
updated metal shield admire animation transition on metal shield animator
10 Months Ago
Shadows
10 Months Ago
Adding updated siegeharness to testridable
10 Months Ago
proper scale removed antiquated blockout mesh
10 Months Ago
Terrain & terrain overrides
10 Months Ago
Undo: removing ignore.conf accidental submit Tests: none
10 Months Ago
Update: ServerProfiler snapshot now contains full names for scopes Tests: opened the new profile in perfetto
10 Months Ago
4 shot mini crossbow viewmodel mesh
10 Months Ago
merge from main - attempting check-in fix
10 Months Ago
prefab adjustments and cleanup
10 Months Ago
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10 Months Ago
Particles
10 Months Ago
Textures
10 Months Ago
recalculating nrender bounds properly after vertices and indices assignment
10 Months Ago
giving mesh the same name as its entity
10 Months Ago
corrected entity bounds
10 Months Ago
Gesture pack description
10 Months Ago
Merge from silo_cam_fix
10 Months Ago
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10 Months Ago
Fix NRE's when connecting to some cameras in the missile silo
10 Months Ago
ForceOption error handling refactor
10 Months Ago
Rendering
10 Months Ago
cleanup on carving function
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
subtracting 107340
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
merge from reenabled_kayak_flow_speed