202,068 Commits over 4,171 Days - 2.02cph!

10 Months Ago
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10 Months Ago
More checks to small rock formations Increased radiuses on all small rock formation checks
10 Months Ago
Fix wolves dying when stranded in an environment they don't like (eg seaside) Fix wolves roaming too far from their territory, potentially straying from their pack Halve wolf territory size
10 Months Ago
- Fixed weird starting health of doors - Healing any door heals them all
10 Months Ago
Update: minor improvements to ServerProfiler - Added a smidge more debug to track the growth of per-frame lazy storage - Added output of how long each frame took Tests: ran the perfsnapshot command
10 Months Ago
Ensured main door isnt able to be picked up
10 Months Ago
Update: add profile.perfsnapshot command Currently just outputs gathered marks telemetry for sanity checking - will expand more once happy with results. Tests: ran the command and confirmed output
10 Months Ago
Update: more improvements and debug to ServerProfiler - Added tracking of thread IDs - Only gather main thread marks (have thread races in my lock-free approach, so delaying this till later) - Add tracking of assemblies to which the method belongs - Filter our mscorlib assembly from instrumenting - rewrote code to use ref semantics Still chasing why consecurtive snapshots seem to double-up in size on frames 2-10. Tests: ran a bunch of profile snapshots (next frame) and looked at the output. It works but has above weird behavior.
10 Months Ago
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10 Months Ago
Battering ram back door wheels logic
10 Months Ago
Convert timestamps to double to prevent precision loss if the server runs for a long time
10 Months Ago
Fix wolf being unable to switch target
10 Months Ago
sculpture changes and cleanup - controls for scaling and offset - mesh collider has correct mesh assigned - removed rpc for switching between native/managed (only native now)
10 Months Ago
Fix wolves not fleeing when hit from far away with molotov or fire arrows
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
fixed cctv gibs not receiving proper materials
10 Months Ago
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10 Months Ago
added missing textures/material for t1smg for paddy
10 Months Ago
Separated digger arm scoop to submesh
10 Months Ago
assigned wooden shield viewmodel animator to improvised shield
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
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▉▅▋██ █▇▊▄ /█▆▉▉▍▉▍/▇▋▄▋▄▊▉/
10 Months Ago
S2P cave_small_hard & cave_medium_hard - resolves oversized rock
10 Months Ago
merge from save_260
10 Months Ago
Added store icon
10 Months Ago
Merge from main
10 Months Ago
Merge from gesturepack
10 Months Ago
Icon quality improvements
10 Months Ago
Parent merge
10 Months Ago
Fix shields hud merge
10 Months Ago
Target normal orientation implemented.
10 Months Ago
merge from qol_io_arrows -> main
10 Months Ago
Fix IO arrows casting shadows
10 Months Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
10 Months Ago
Merge from main (for target normal align)
10 Months Ago
Merge from qol_io_arrows -> main
10 Months Ago
Merge from main (discard GameUI.HUD changes, will need to rebuild)
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes S2P both
10 Months Ago
Merge from gesturepack
10 Months Ago
Added a token to the rps gesture description
10 Months Ago
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
10 Months Ago
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
10 Months Ago
Updated item store previews - better RPS display