202,063 Commits over 4,171 Days - 2.02cph!

10 Months Ago
More rendering settings, condensing others.
10 Months Ago
Separating catapult wheels into separate mesh pieces
10 Months Ago
Textures UI
10 Months Ago
merge from main
10 Months Ago
Rendering UI
10 Months Ago
merge from 107427 fix_community_ui_nre
10 Months Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
10 Months Ago
10 Months Ago
New lingering puffs & secondaries to grenades.
10 Months Ago
Another fix for NRE when inventory is open and server shuts down
10 Months Ago
Parent merge
10 Months Ago
Merge from dofexposer_improvements
10 Months Ago
Merge from main
10 Months Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
10 Months Ago
Dof Exposer will find any dof post process volume in the scene when resetting
10 Months Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
10 Months Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
10 Months Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from store-ui-gestures-pack
10 Months Ago
Updated prefab assets
10 Months Ago
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10 Months Ago
10 Months Ago
Reverted incorrect change to PageMedia prefab
10 Months Ago
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10 Months Ago
merge from main - RC
10 Months Ago
Adjusted text sizing on gesture wheel reset to default button
10 Months Ago
Merge from main
10 Months Ago
disable TOD dithering, redundant on top of global post process dither
10 Months Ago
Skin bundles
10 Months Ago
Skin update
10 Months Ago
Added "emit to maintain count" particle emitter FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter Remove unused field from C_OP_NoiseEmitter Matching CS:GO code, it was never initialized. Fixed some props in Portal 2 appearing rainbow-y A hack to not use missing shader combos emit_continuously additions & changes Added fields "emission count scale control point" & "emission count scale control point field" Added "emission_start_time max" to "emit_instantaneously" Enable DMX versions 3, 4 and 5 loading Mostly intended for PCF, saves still as version 2. This should allow Portal 2 and L4D particles to load correctly (excluding missing particle operators/renderers)
10 Months Ago
Adding new catapult skinned mesh
10 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
10 Months Ago
Fix player copy tool material disk cache comparison (last issue)
10 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
10 Months Ago
Initial item setup, just a duplicated crossbow for now
10 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
10 Months Ago
Impose use distance on request raise
10 Months Ago
merge from media_projects
10 Months Ago
Codegen (was getting errors)
10 Months Ago
further progress
10 Months Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
10 Months Ago
dropped block scale a little
Rin
10 Months Ago
phrases
10 Months Ago
merge from main
10 Months Ago
Fixed SKS description using the SAR token
10 Months Ago
- ▋█▌▄▋▅ ▍█▌▉▆▋ ▆▋▌█▆▇▊▋▌▌▌▋▍▆▆▇▇ ▋▍▌▍▆▍ ▍▆█ ▋▅▅ ▍▉▊▄▋▋▌▍▆▇▋▋▍▋▌▊▄ ▄█▍▊▅▄▊ ▇▋ ▄▋▌▆▋▉▉▉▍▇▆▋▆ (▉▇█ ▅█▅▅▄█ ▅▇▅ ▇▇▆ ▉▌█▍▊▍ ▋▄▄▍▉▆▆█▌▉▇▇▌) - ▍▉▅▍▊▉ ▅▋▉ ▊█▅█▆▆▍ ▅▌ "▆▄▆▌▇" █▅ ▌▍▍▉ ▊▉▄▌ ▉▇▋█▌▌██▆▅, ▇▉▌▅▄▍▉ ▊▋▅▆▉▄▅▊▋ ▌▊▆ ▆▌▄█ ▆▍▌▉█▆▍▋▉▄ ▊▍ ▍▇▊▌▍▄▍ ▌▍▊ ▍▇▉▌▄▍ ▌▆▄▆▆▄▉▆▆ ▇▄█▋, ▇▊▉▇ ▆▊▇▅▋▆▅▍▆▉ ▊▍█ ▄▊▅▄ ▍▇▄█ ▊▍▌ █▊▊▍▉▅▊▍ ▇▍▇▅▋▋▅▍▌▇ ▄█▌ ▆▋▇█ ▆▊█▇ - (▉▍▉▋▉▋▄▊▆▇▄▍) ▋▉▉▊▉█▆▋▇ ▆▄▉█▄ ▅▍▆█ ▇█▅▊▌ ▄▋▇▅ ▄▄▇▉▍▍▉▄▊▆▊▍, ▋▇ ▊▍ ▇▌▍▇▉▉ ▅▇▋▄▊▋▅ ▋▉▍▅▆▆▊ ▄▊▅▊▌ ▍█ ▋▊▉ ▉▄▉▊ ▉▅▋▍ ▊█▍▍ ▌▍▇▋ ▍▍ ▋▋▋█▅▍▌▊▋ ▇█ ▉▅█ ▋▅█▉▆ █▅▇▅, ▆▊ ▌▋ ▅▌▅ ▆▄▍▉▄ ▌▋ ▅▍▉▌▌ █▇ █▄▇ ▉▅▊▉▋ ▉▉ ▋▇ ▉ ▉▌▆▆▋ ▌▉▄▇ ▊▉▇▌ █ -> ▆▉▋▊ ▇ ▍▌ ▋▉▉▅▍▆▊▉▉█▋ ▊▇▆ ▇▋▆▄▄▌▇▄ / █▋▅▆ ▆▆ ▆▌▍ ██▋▌ ▆▋▅▌ ▊▌▉▌▅▌▋ ▉▅▍▌█▉▆ ▄█ ▊▅▋▍▊▄█▆ ▋▉▇ ▆▊▇▅, ▍▅▆█▍▋▆▆ ▍█▋▄▆▇█▇▅▇▆▆ ▄▍▅▅▊█▆▄▊██ ▌▋▌▍▆▆▋▄▋▇▍▌
10 Months Ago
Added a progress bar when reloading the catapult