252,819 Commits over 3,990 Days - 2.64cph!
Fixed player.IsSprinting not working for other players/server
Updated Mavis fbx with cigar
Added cigar functionality to Mavis rig
Fixed player.IsDucked not working for other players/server
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
Can remove sleeping bags from death screen
Updated metas, mavis and racket controllers
- Area 1-2 changes and replaced camera with the new common camera prefab
Possible fix NRE in DoClientConnected
Added water level awareness to screen-space water; fix issue #123
Speedtree buildserver crashes (!)
Handle missing map properly on client
Handle maps without terrain properly
Fixed out of order errors
fixed the missing normal map on the viewmodel arms.
First pass at wolf sounds
Implemented Tom's 3 new head meshes
Added map to build settings :x
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap)
Components on TerrainMeta adds more components that are probably required
Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
FOR FUCK SAKE camera prefab : fix crazy flickering glow/fog/background clipping
Horse ragdoll
Stop ragdolls kneeling up on spawn
-Player no longer blocks PlayerComponent exection if GameManager.IsPaused == true (allows for individual components to remain functional while the game is paused, thus you can pause with P but still move the camera)
Loading screen music facility
Fixed tree placeholders
Changed how snapshots are sent (for more reliable loading order)
NetworkProtocol++
- Renamed Scenes/Islands to Scenes/Game
- Moved startup_scene to Scenes/ root
- Baked a new navmesh for island-0001
- Stopped SceneSaveHook adding Scenes/Game/template_scene to the game_scenes.txt list
- Updated SceneCreationWizard to match new file structure
- Adding some debug for GameManager Pause and Resume methods
Fixed changing water mesh parent during OnEnable
Removed water debug messages
Added Mavis ready animation
Updated Mavis racket material
bean can grenade fbx + lods + prefabs + textures + materials
Added materials / textures for Mavis racket + anim clips
implemented dan's gibs for furnace, large storage, small storage,
Moved PlayerBuildingControls.Wall it it's own file in Buildings/Wall.cs
Adding char02 textures to Mavis specific folder
Adding Mavis fbx, folder & materials
made raft longer, added updated raft to unity. unwrapped ropes, baked raft lightmap
Fixed potential compilation error in Standard-Specular shader
Second attempt at screen-space water; now working on builds
Added Mavis anim template & folders
Knockback for igor
Move controller updated
Gib files for some of the placeable objects/loot objects.