144,017 Commits over 4,413 Days - 1.36cph!

26 Days Ago
Scaled to match mortar tube.
26 Days Ago
Mortar ammo stuff.
26 Days Ago
Merge from workbench_upgrades
26 Days Ago
Order fix
26 Days Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
26 Days Ago
Minor changes & cleanups * CBaseServerVehicle, CPropVehicleDriveable, CBaseAnimating rearranged some fields * CBasePlayer - rearranged some private fields * CHL2_Player - deleted UpdateLocatorPosition, SetLocatorTargetEntity, m_vecMissPositions, m_nNumMissPositions, m_AutoaimTimer, m_hLockedAutoAimEntity, m_hLocatorTargetEntity, m_flTimeNextLadderHint, DisplayLadderHudHint * CLogicPlayerProxy - removed defunct SetLocatorTargetEntity input * Restored mega grav gun armor reduction with hl2_episodic 1 More player and localplayerdata field reordering More field reshuffling * Deletes Panek::m_nHorizontalGradient, m_nVerticalGradient, m_nHorizontalGradientR, m_nVerticalGradientR (unused fields) Make "Unable to load module" give a reason in Windows Added ProjectedTexture:Get/SetSkipShadowUpdates Prevent invalid data in spawnmenu lists breaking search * Such as erroneously setting a weapon entry to a string or something Restore airboat speedometer thing Make "ProcessServerInfo failed" kick show a popup Update dxsuppor.cfg with some changes from HL2 cl_detaildist to 4096 high model & water detail for unknown cards Fixed r_rootlod with high numbers crashing the game Update default detailsprite material * Remove alpha testing and fix alpha fading of the detail sprites (rather than on/off "fading") Add missing CS:S painting textures
26 Days Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
26 Days Ago
merge from split_dump_command
26 Days Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
26 Days Ago
Merge from workbench_upgrades
26 Days Ago
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
26 Days Ago
- item search bar setup - sell order creator setup
26 Days Ago
Rollback the rollback
26 Days Ago
Merge from main
26 Days Ago
Merge from cleanup
26 Days Ago
Convert some of the apartments furniture into entities
26 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
26 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
26 Days Ago
merge from mortar
26 Days Ago
Merge: from main
26 Days Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
26 Days Ago
Continued
26 Days Ago
merge from main
26 Days Ago
merge from fix_privaddfriend_vis
26 Days Ago
add vis priv fix to turrets as well
26 Days Ago
merge from main
26 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
26 Days Ago
26 Days Ago
salvaged axe refresh deploy anim updated
26 Days Ago
Move all the upgrade item mods to a dedicated folder.
26 Days Ago
Vital icons pass
26 Days Ago
- Virtual Icon setup - Renames - Spacers
26 Days Ago
Workbench.Upgrades pass
26 Days Ago
26 Days Ago
Bunch of small, misc cleanup
26 Days Ago
Merge from parent
26 Days Ago
exported updated crossbow bowless vm anims
26 Days Ago
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
26 Days Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
26 Days Ago
Merge: from main
26 Days Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
26 Days Ago
same again
26 Days Ago
removed unnecessary files
26 Days Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
26 Days Ago
efficency and surplus gibs
26 Days Ago
Clean: remove dead using statements Tests: none, trivial change
26 Days Ago
Update(tests): adding TickInterpolatorCache tests - added overloads to accept index directly instead of entire baseplayer Tests: ran unit tests
26 Days Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
26 Days Ago
Clean: nuke TickInterpolator We lose consistency unit test, so i'll add a couple basic ones in next change Tests: ran AH unit tests
26 Days Ago
Replaced neon sign meshes with prefabs in rentable shops