134,340 Commits over 4,262 Days - 1.31cph!

35 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
35 Days Ago
merge from naval_update/deep_sea
35 Days Ago
fixed wrong name again
35 Days Ago
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35 Days Ago
Added deep sea exit icon
35 Days Ago
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35 Days Ago
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35 Days Ago
merge from twitch_rivals_2025
35 Days Ago
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35 Days Ago
Fixed deep sea billboards leaking after a server restart
35 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
35 Days Ago
Naval scientist suit .item setup
35 Days Ago
Code support for burst mode and low ammo indicators
35 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
35 Days Ago
Deep sea portal debug command fix number 74
35 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
35 Days Ago
Paintball Gun - Texture update
35 Days Ago
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35 Days Ago
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35 Days Ago
naval_update -> scientist_boat_ai
35 Days Ago
Merge of PT collision fix
35 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
35 Days Ago
Test list including all the space station test cases
35 Days Ago
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35 Days Ago
Updating large sail rig with fixed vertex painted mesh
35 Days Ago
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35 Days Ago
PT Colliison fix
35 Days Ago
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35 Days Ago
merge from boat_building
35 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
35 Days Ago
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35 Days Ago
updated textures
35 Days Ago
merge from server_part_caching2
35 Days Ago
removed wind effect from single vert on sails hand crank
35 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
35 Days Ago
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36 Days Ago
merge from main
36 Days Ago
merge from space_station_building_skin
36 Days Ago
Space station building skin added to upgrade_radius commands
36 Days Ago
Merge from parent
36 Days Ago
merge from birthday2025
36 Days Ago
merge from spinnerfixes
36 Days Ago
merge from fix_extra_autoswitching_log
36 Days Ago
merge from applygenes_command
36 Days Ago
merge from vending_mapmarker_close
36 Days Ago
merge from spawn_all_deployables_shelter_fix
36 Days Ago
Merge from foliage_displacement_fix
36 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
36 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
36 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs