248,584 Commits over 3,928 Days - 2.64cph!

25 Days Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
25 Days Ago
merge from main
25 Days Ago
- Fixed some spacing issues - Fade out green on most revenue and total sales
25 Days Ago
more tweaks on hoover/plastic trims
25 Days Ago
Bunch of work to ensure perfect alignment no matter the combination of elements enabled/disabled on the feed entries
25 Days Ago
Added scrollview around listings
25 Days Ago
Revert "Use IClimbingMode interface in PlayerController" This reverts commit 5fc097414bfb1ef7da5e2f75b35c11c358641200.
25 Days Ago
Move code around _Very_ rough first pass at MoveModeClimb https://files.facepunch.com/ziks/2024-11-28/sbox-dev_3AN9Qrq83k.mp4
25 Days Ago
Siege tower gibs. Updated plank texture
25 Days Ago
Use IClimbingMode interface in PlayerController Instead of hard-coded checks for MoveModeLadder
25 Days Ago
Fix build error
25 Days Ago
Fixed chat rendering below round UI More accurate hash for card inventory panel Round UI adjustments, don't show chatbox message for joined game Show avatar for opponent Kill the game loop and start again if someone leaves
25 Days Ago
codegen
25 Days Ago
merge from hackweek_car_radio
25 Days Ago
Minor mat tweaks for other TODs
25 Days Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
25 Days Ago
Destroy ragdoll between rounds
25 Days Ago
Organized files & moved only those that we use out of the test_material folder.
25 Days Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
25 Days Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second. Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things Build Linux game with Steam Runtime
25 Days Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
25 Days Ago
hoover_a + trimsheet normal additions
25 Days Ago
Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things
25 Days Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
25 Days Ago
Slowed cold fumes.
25 Days Ago
Added BindRendererBounds for SSS Ice material tweak
25 Days Ago
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
25 Days Ago
Update: Delete the symlink on end of test run This was previously causing deletion of blobs on unity close/open Tests: ran LoadProcTest couple times
25 Days Ago
Don't bother using the menu scene, just get into the game!
25 Days Ago
Fixed SMG being backward Fixed big bullets bug, fixed crosshair, add effects when taking damage
25 Days Ago
Fixed impacts.
25 Days Ago
Make it blue instead
25 Days Ago
Fix smg mats
25 Days Ago
assigned impact effect to WIP effect
25 Days Ago
Add doc comments to navarea component Make new PhysHsape.UpdateShape functions internal Ensure IsGenerating flag is cleared if navmesh generation fails
25 Days Ago
New gun sounds, reload sounds, reload sound sticks to the gun, fixed muzzle offset
25 Days Ago
Move crosshair into its own component on the player - add hitmarkers
25 Days Ago
Play sounds when inflicting damage / taking damage
25 Days Ago
Do TextEntry placeholder without a separate label, simplifies and makes placeholders/prefix/suffix all play nicely together also fixes Facepunch/sbox-issues#7060 Add support for caret-color css property, default to text color Tweak caret appearance, avoid nasty subpixel blur
25 Days Ago
Quick chatbox
25 Days Ago
Quick HUD changes
25 Days Ago
Add a bunch of safety checks, utility methods and convars
25 Days Ago
Gun material
25 Days Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
25 Days Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
25 Days Ago
Only show rows when we need em
25 Days Ago
Added train ambience to main menu, camera slightly bumps every once in a while Remove unneeded GameObjects from Main Menu, clean up Hierarchy Removed existing Ui folder Added new UI folder with updated folder structure, fixed a bunch of UI issues and did various optimizations Don't save over save file when loading into a level from the main menu instead of from save file Fix pause menu black square in levels Added Button Icons Made Save Slots larger in Main Menu and give more info about the player's save
25 Days Ago
Arena 2 art changes
25 Days Ago
Get rid of ICardDisplay, just have Card.Positives, Card.Negatives text fields
25 Days Ago
Add RpcAttribute, RpcMode Remove codegen from AuthorityAttribute Instanced rpcs Expose transmission Rename NetTransmission to NetFlags, hide RpcMode Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute Rename Unbuffered to SendImmediate