248,584 Commits over 3,928 Days - 2.64cph!

26 Days Ago
Quick burst cloth setup on flag
26 Days Ago
Added Lock Button to Inspector, prevents Inspector from changing to newly selected objects when enabled. Resolves Facepunch/sbox-issues#6239 https://files.facepunch.com/CarsonKompon/2024/November/28_08-25-MountainousGull.png
26 Days Ago
Ssao.scene tests both ao techniques at once
26 Days Ago
Reduced run speed, increased walk speed Can modify jump power, gravity scale, smoothed out movement inertia
26 Days Ago
car radio deployment is no longer blocked if the modular car is on a road
26 Days Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
26 Days Ago
Compiled shaders with ao viewporting changes CommandList.SetData > CommandList.SetConstantBuffer [Pick] Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
26 Days Ago
merge from main
26 Days Ago
compile fix + cleanup
26 Days Ago
missing v_hammer.mat
26 Days Ago
creation gibs list for floor and wall frames
26 Days Ago
foundation step doesn't need detail collider as it isn't see-through
26 Days Ago
merge from main
26 Days Ago
roof alignment fixes, eliminating zfight in a few places
26 Days Ago
Merge from simple_upgrade
26 Days Ago
Check item blueprint is unlocked.
26 Days Ago
Remove codegen from AuthorityAttribute
26 Days Ago
Merge from main
26 Days Ago
Move navmesh generator pool initialization from static initializer to navmesh.init
26 Days Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
26 Days Ago
Update to walkway kit
26 Days Ago
Sculptures respect the Hide/Censor Signs setting
26 Days Ago
Show state header on hud
26 Days Ago
Dispose of navmesh in Scene Should fix unloaded scenes leaking native navmesh data.
26 Days Ago
Reveal player location by highlighting them if the round is taking too long
26 Days Ago
Updated the DLSS dll file to version 3.8.10.0
26 Days Ago
Add RpcAttribute, RpcMode
26 Days Ago
added more controls to ugc panel for sculptures
26 Days Ago
Change navmesh initialization to sync
26 Days Ago
icon for twitch rivals flag
26 Days Ago
Feedback when hovering over, and selecting cards
26 Days Ago
exported updated wolf ledge attack animation
26 Days Ago
Exaggerate broken shadows
26 Days Ago
Fade-in end-round UI so it's less abrupt
26 Days Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
26 Days Ago
Different logic to dictate which cards we played in the current arena
26 Days Ago
Refactor card ownership so it doesn't get dropped over scene changes (because the owner would've disconnected)
26 Days Ago
Go back to prep phase for each half, so we play another card per arena round
26 Days Ago
Disallow spamming cards in prep phase Fixed showing every card when playing a card
26 Days Ago
Drop card inventory on scene changes, it's not needed
26 Days Ago
Disable some calls to narrow down where test is failing on CI
26 Days Ago
removed one side of the fabric so it looks more flag like, made backpack dark so it looks unique
26 Days Ago
Stop PathWidget fighting back in LineEdit mode and selecting the whole text, fixes Facepunch/sbox-issues#6869 Scene view: disable gizmo interactions while doing camera movement SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation Fix warning Add dark_descent and cat_harvest package tests Merge branch 'master' into navmesh-dynamic-obstacles
26 Days Ago
Tweaked multicam shadow scene
26 Days Ago
fixed hammer tool texture after many, many years. no longer has nasty streak going down the side added ao texture and fixed specular texture
26 Days Ago
Fix warning Add dark_descent and cat_harvest package tests
26 Days Ago
recompile water_drum assets
26 Days Ago
Added multicam.brokenshadows.scene
26 Days Ago
Remove some asserts
26 Days Ago
merge from main -> enable_monument_scenes