248,583 Commits over 3,928 Days - 2.64cph!

25 Days Ago
Update Game Manifest for Medieval Barricade Created Medieval Barricade Icon Setup Medieval Barricade Icon on Item Prefab
25 Days Ago
- Added some small extra stats to the side - Further Localisation - Profiling
25 Days Ago
New weapons
25 Days Ago
Attempt to use static nav generator pools again
25 Days Ago
merge from ice_sculptures
25 Days Ago
merge from main
25 Days Ago
Can modify weapon model with modifier, moved weapons to center
25 Days Ago
Merge from auto_cpu_affinity
25 Days Ago
Server compile fix
25 Days Ago
Update player.prefab
25 Days Ago
Conflict resolution, use stat for this too
25 Days Ago
Added Medieval Barricade Model, Textures, Materials, LODS and Colliders Created Basic Medieval Barricade Prefab Setup Basic Medieval Barricade Item Prefab
25 Days Ago
Move initial stuff into stats container, add damage modifier
25 Days Ago
Codegen, add toggle to options menu
25 Days Ago
Rename Unbuffered to SendImmediate
25 Days Ago
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25 Days Ago
cement mixer Merge branch 'main' of sbox-assets
25 Days Ago
Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute
25 Days Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions vLevel isn't const Update path of build-shaders, upload all shaders as artifacts Fix EnvironmentMapLight::GetEnvMapColor using deprecated variable
25 Days Ago
fixed river source prefab
25 Days Ago
Support animation on bone merged skinned renderers, bones not included in the merge will be animated https://files.facepunch.com/layla/1b2811b1/sbox-dev_YF71imyY7R.mp4
25 Days Ago
Compiled shaders with ao viewporting changes
25 Days Ago
CommandLists SetConstantBuffer and be able to specify mip Motion::TemporalFilter is converting from Pixel Coordinates to UV not the other way around
25 Days Ago
Rename NetTransmission to NetFlags, hide RpcMode
25 Days Ago
GTAO in Scenestaging
25 Days Ago
Knock back card
25 Days Ago
Fix navmesh native destructor
25 Days Ago
New hand on start
25 Days Ago
Half-res reflection, fix water fog Update .gitignore
25 Days Ago
Marginally better hand randomization
25 Days Ago
merge from hackweek_car_radio
25 Days Ago
Car radio deploy sfx and impact effects
25 Days Ago
Fix Right Click -> Create Sound Event creating sound events with empty sounds instead of using the selected sounds
25 Days Ago
Don't need to update editor compiler if not running in the editor. Dedicated Server won't try to compile editor stuff
25 Days Ago
Non static init of navmesh generators
25 Days Ago
Prevent car radios being able to be deployed in eachother
25 Days Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
25 Days Ago
sculpting doesn't consume item condition
25 Days Ago
cleaning up deprecated rocks references in prefabs and scenes
25 Days Ago
Fix ambient occlusion in offsetted viewports
25 Days Ago
Instanced rpcs Expose transmission
25 Days Ago
Inspector History Button fixes
25 Days Ago
adjusted binocular lod distance to be a bit more accomodating
25 Days Ago
Recoil is smoothed, returns to zero Add gravity / jump power cards, list their effects in ICardDisplay
25 Days Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
25 Days Ago
Mounted length set to 1.0
25 Days Ago
Mounted length set to 1.0
25 Days Ago
Mess with some art stuff
25 Days Ago
Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
25 Days Ago
Quick burst cloth setup on flag