192,830 Commits over 4,049 Days - 1.98cph!

29 Days Ago
Added dirt layer to Standard-Cloth shader, towels need it
29 Days Ago
Fix NRE when running injure command in softcore mode
29 Days Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
29 Days Ago
jungle_update -> aux3
29 Days Ago
boomerang -> jungle_update
29 Days Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
29 Days Ago
Expose settings to change return arc and time until start return arc
29 Days Ago
Remove time log
29 Days Ago
Merge from softcore_update
29 Days Ago
Merge from softcore_update
29 Days Ago
Merge from bag_changes
29 Days Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
29 Days Ago
Merge from parent
29 Days Ago
Merge from main
29 Days Ago
Merge from easterinflatablehorse_DLC
29 Days Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
29 Days Ago
and more
29 Days Ago
Remove unneeded debug logs
29 Days Ago
- List rewrite - Added license
29 Days Ago
Merge from main
29 Days Ago
Merge from softcore_update
29 Days Ago
Merge from bag_changes
29 Days Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
29 Days Ago
Merge from parent
29 Days Ago
merge from softcore_update -> aux2
29 Days Ago
merge from tc_changes -> softcore_update
29 Days Ago
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29 Days Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
29 Days Ago
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29 Days Ago
- Setup more IK settings in code - Add missing IK error
29 Days Ago
merge from softcore_update -> tc_changes
29 Days Ago
Fix keylock not spawning locked when corpse is repaired
29 Days Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
29 Days Ago
fixed 3p revolver remaining open if weapon is swapped during reload
29 Days Ago
Implement list pooling into FastIK
29 Days Ago
merge from softcore_update
29 Days Ago
merge from softcore_update/deployable_corpse
29 Days Ago
Tweaked corpse decay durations
29 Days Ago
Smaller fridge corpse
29 Days Ago
Corspes do not spawn from decay damage
29 Days Ago
Fast IK code cleanup + namespace change
29 Days Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
29 Days Ago
Legacy furnace corpse
29 Days Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
29 Days Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
29 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
29 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
29 Days Ago
Fridge corpse Fixed fridge gibs not using skins
29 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
29 Days Ago
Clean: Lenght -> Length Tests: compiles in editor