249,081 Commits over 3,959 Days - 2.62cph!
Siege tower:
- Remove unneeded checks on parenting volumes
Better trigger parent volumes
Dont allow pushing the siege tower if your parent entity is the tower
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merge from analytics_voice_chat -> main
Add analytics for how long a player spends talking
- include in client analytics
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
Revert "Added 32bit holly lib"
It doesn't actually work, I was testing the 64bit version because the launcher auto selected it, oops
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Fix some Gizmo functions drawing an obsolete vertex object instead of nothing
When provided with an empty Enumerable: Lines(), LineTriangles() & SolidTriangles() would reuse & draw the vertex object of the previous frame instead of nothing.
They now correctly draw nothing if an empty Enumerable passed.
Merge from peacekeeper_turret_hostile_warning_ui
Removed some unneeded code, debug spam.
merge from 2d-flickering-workaround
Minor code fixes and cleanups
Fixed many compile warnings
Fixed a small memory leak in gamemode .txt file parsing
Potential micro optimizations in localization loading
More code clean ups
Fixed a small memory leak with saving presets (preset library)
Fixed small potential memory leak with creating Lua bone followers
Progress on tile caching & dynamic obstacles
https://files.facepunch.com/lolleko/1b2111b1/sbox-dev_CQAKEpUbQk.mp4
FOV and distance culling for navmesh debug draw
Minor code fixes and cleanups
Fixed many compile warnings
Fixed a small memory leak in gamemode .txt file parsing
Potential micro optimizations in localization loading
More code clean ups
Fixed a small memory leak with saving presets (preset library)
Fixed small potential memory leak with creating Lua bone followers
Remove unused asset browser node type
Wolves will not respond to a howl from a wolf that doesn't belong to their pack
This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
merge from wire_slack_fix
Reverted wire length 'fix' from
107563
Can DrawInstanced a number of instances without uploading data
mini crossbow viewmodel anims updated
Fix 'cut component' not being undoable, Facepunch/sbox-issues#6949
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Fix text max width/height not clamping properly
When using SetPath, don't update the path if it didn't change
Fix NRE in PrefabFile.PostReload
Fix NRE in CloudBrowser
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
merge ice_sculpture->Aux2
Added missing prevent buidling to catapult constructable prefab
Can't pull/push a mounted ballista
Catapult - updated reload anim (moves slower as it reaches full tension)
Asset Browser: streamline navigation flow
Asset location presentation tweaks, improved path handling
Initial path widget width because it starting off small is so very annoying
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume
Was happening when deploying siege weapons, amongst other large deployables
Uninstanced prefabs (#1708)
Can retrieve components and child gameobjects from uninstanced Prefabs
Add a separate turret warning icon.
Move UI code to a specific turret icon script.
Fix client compile issues
fixed nre on client loading of sculpture
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