249,463 Commits over 3,959 Days - 2.63cph!

54 Days Ago
▉▄▋▌▍ █▋▊▆ ▆▋▅_▊█▋_▅▇█▊▋▇_█/▇▄▋▉█
54 Days Ago
merge from december24_art_fixes
54 Days Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab
54 Days Ago
Instead of the host crashing and disconnecting when a connecting user tries to send handshake messages with the wrong state, log it to console and kick them with a debug reason
54 Days Ago
Try to create lobby socket - if it errors and returns null, back out of creating the lobby Make sure we clear removed and changed lists when resetting a string table Make sure we disconnect properly if failing to create a Steam Lobby
54 Days Ago
Package updates
54 Days Ago
Linux: Add missing libSDL2.so which is required to build
54 Days Ago
54 Days Ago
LOD crossfading transitions on Renderer LODs WIP
54 Days Ago
Leaderboard backup, run #15485
54 Days Ago
Improved some webrcon security - Normalized some of the RCON help language to be consistent - Added deprecated warnings for the old source engine rcon - Improved security around RCON passwords - Added automatic RCON IP bans for repeated incorrect password attempts Added a number of new convars - rcon.ban_ip <ip> - rcon.unban_ip <ip> - rcon.print_rcon_failed_logins - rcon.banduration - rcon.maxpasswordfailures - rcon.clear_rcon_failed_logins
54 Days Ago
Tons of misc item tweaks, door fixes, and added Splash item More character tweaks and fixes
54 Days Ago
Restyle objectives panel, items list panel Better text size, alignment Fixed healing mechanic
54 Days Ago
Various fixes and cleanup, started adding tasks to demo level to guide the player through
54 Days Ago
Humans: added CrouchWalk_S
54 Days Ago
Clothing Updates
54 Days Ago
new 11 cake and balloons
54 Days Ago
fix NRE Fix warnings
54 Days Ago
Submit highscore after each floor instead of only on game end Added Singleplayer/Multiplayer options to the Main Menu Added Lobby List Fix Lobby hosting in singleplayer mode Buff 😺 base stats Increase Key drop rate, make Skeleton Key more rare Shops can never be locked on the first floor. Item rooms have a chance to lock after the first boss Increase Unicorn spawn chance after 2nd boss Draw enemy projectiles above everything else Update boss health multiplier Fix muliplayer buttons not hosting properly Remove unneeded code Joining a lobby late gives you the option to select your character before spawning in
54 Days Ago
Need to download cloud asset references after we've imported resources not before
54 Days Ago
Fix GameResource assets not registering before loading startup scenes (and also compile assets), remove stupid Task.Delay hack? Fixes Facepunch/sbox-issues#6942
54 Days Ago
Humans: improved CrouchWalk_N (and increased its speed to 85 u/s)
55 Days Ago
Leaderboard backup, run #15461
55 Days Ago
Fix potential recast bug leading to stack smashing We are potentially affected by recastnavigation/recastnavigation/issues/687 To address this, I basically reverted recastnavigation/recastnavigation/commit/adcd4f472e8e08bd7f1db11b39f3394dc82ef869 which seems to be the most likely culprit for the issue. Contrary to the commit message in adcd4f4 which claims that the changes made are an optimization, reverting the changes had no measurable impact on performance. I am pushing the changes even though I am not certain they fix the issue, because the issue is only reproducible in our steam builds. In case this commit does not fix the issue, I will revert, and we need to keep digging.
55 Days Ago
bulkbag prop initial commit + tarp detail normal
55 Days Ago
Update of Map, quest fixes
55 Days Ago
ParticleModelRenderer.ModelEntry implicit operator
55 Days Ago
Fixed compilation Ensure actor list is not null
55 Days Ago
Humans: add menu anims (same as Citizen)
55 Days Ago
Laser Projectiles now home on multiple targets in a line instead of circling around the first target it homes in on
55 Days Ago
Remove unsued
55 Days Ago
Added achievements and renamed all character resources
55 Days Ago
Updated a few rooms and added another Change the colour of melee enemy spawners in the editor Added Sloth and Peacock enemies Added Spider enemy and tweaked Bat enemy Remove unused prefab Renamed bullet prefabs Added Unicorn Enemy and updated Kangaroo Enemy Added Meat on Bone item and buffed Rock item
55 Days Ago
merge from main
55 Days Ago
Potentially fixed an invalid state during navmesh generation Also fixed a minor memory leak.
55 Days Ago
We don't need to include the APi here Update to net9 + cleanup
56 Days Ago
Limit swarm enemies at once during boss fight Add MinimumFloor to PrefabDrop if IsEnemy Renamed all enemy prefabs to their emoji names Balanced some spawner MinimumFloor values
56 Days Ago
Humans: added Run_S & Run_W
56 Days Ago
Updated flashbang for new scripts. Explosive ammo WIP.
56 Days Ago
BulletGeneratorAimer shoot randomly when not in range
56 Days Ago
Visual tweaks, fix ground colour discontinuity Some more visual tweaks
56 Days Ago
Fix ValueNoise shader function not being smooth Before: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_KoXuUh9TIr.png After: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_FtB7jYPzCf.png
56 Days Ago
Some extra null checking in DeleteSceneObject
56 Days Ago
Save and restore current sequence so it can be set in editor
56 Days Ago
It's a bad idea to use serialize abstract sequence accessor
56 Days Ago
Update ProfileImage.razor.scss Fix NRE in PackageTagFilter Fix NRE in AssetPicker Warn not error when fail to get player stats Cancel loading if package fails to download Fix bootstrap exception when trying to show compile errors Fix NRE when loading a font, if font loading failed Fix NRE in GameObjectNode.Drop Log SSL errors
56 Days Ago
Leaderboard backup, run #15437
56 Days Ago
All players send highscore not just host
56 Days Ago
Move Key and Coin count on PlayerInfo Remove old fonts Scale enemy health by player count Allow player to change characters from the Game Over screen PlayerInfo UI tweaks Fix laser beam not damaging Boss
56 Days Ago
Add more enemies to Swarm and spawn different enemy pool during boss fight Nerf laser gun Fix pickup networking Make items for other players more obvious JumpingEnemy should use A* proper Fix Vampire Item? Fix LastHurtConnection NREs