134,333 Commits over 4,262 Days - 1.31cph!

60 Days Ago
Projectiles
60 Days Ago
scientist_boat_fixes_3 -> naval_update
60 Days Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
60 Days Ago
merge from buoyancy_deepunderwater_fix
60 Days Ago
only handle deep underwater check outside of TerrainMeta bounds when not inside deepsea
60 Days Ago
Fix playable graph IK issues
60 Days Ago
scientist_boat_fixes_3 -> naval_update
60 Days Ago
Retain group id between saves
60 Days Ago
fixed clip check
60 Days Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
60 Days Ago
added physic impact sounds for the PT boat
60 Days Ago
scientist_boat_fixes_3 -> naval_update
60 Days Ago
stupid pooling fix
60 Days Ago
Dont save the ghost ship hackable crate. Stops save nre
60 Days Ago
merge from ai_vehicle_clipping_check_optim
60 Days Ago
account for ClippingAiChecks another level up in BaseVehicle to avoid running an OverlapBox query in cases where we wouldn't run any mounted clipping checks anyway
60 Days Ago
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60 Days Ago
merge from naval_update/deep_sea
60 Days Ago
Applied prefabs. Dummy coord fixes.
60 Days Ago
Re-route setting animator states to playable animation controller
2 Months Ago
scientist_boat_fixes_3 -> naval_update
2 Months Ago
Compile fix
2 Months Ago
scientist_boat_fixes_3 -> naval_update
2 Months Ago
Fix margin check in wander state
2 Months Ago
Support boat debug ddraw convars on server
2 Months Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
2 Months Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
2 Months Ago
Disabled deep sea portals debug by default
2 Months Ago
Give a whole second before spawning scientists
2 Months Ago
merge from naval_update
2 Months Ago
merge from industrial_pipe_batching -> main
2 Months Ago
merge from npc_PlayerSyncCycle_optim
2 Months Ago
Disable cpu batching on industrial pipes since the pipes randomly had incorrect rotations and there is a non-neglibable VRAM cost to keeping a duplicate of every industrial pipe mesh, can explore later
2 Months Ago
▍▋▆'▉ ▋▍▍ ▊▄▆▍▉▆▍▊▊▆▉▋▇▉▊▌▄▅▄ ▍▄▍ ▇▇█▅▊▅▄ ▉▅█▉, ▅▋▆▋ ▊▉▅▉ ▅ ▊▉▆█ ▍▊▆▌▆█ ▊▄ ▍▊▋▍ ▉▇ ▊▌▉▅▄▅▆▅▌█▄█▉.▌█▌▇▋▄▍▆▍▌▆▇▊▋▉ ▆▄ ▉▌▅▅▉ ▊▉ ██▅▆▋▋▌ ▋▋▍▌ ▊▄▇▍ ▌▉▅'▊ ▄▇▌█ █▊▍ ▋▍ - ▆▇ ▇▆▋▆▌ ▇▌▋█▆▍▉ ▉▋▍▍▅▋▉▄▉ ▄▍ ▊▆▉ ▄▋▊▌▄▍▉ █▊▉▌▌█▊ ▍▌ ▊█▄▌▇▊▉, ▋▋▄ ▇▅'▋ ▆▇▄▍▆▆▅▅▊▅▍▍ ▄▅▇▄▇ ▆▍ ▄▋▇ ▉▊ █▆▇
2 Months Ago
merge from main -> industrial_pipe_batching
2 Months Ago
merge from optimize_reduce_dynamic_occlusion -> main
2 Months Ago
merge from naval_update/deep_sea/billboards
2 Months Ago
Dont try and set navigator, we dont have one
2 Months Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
2 Months Ago
Compile fixes
2 Months Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
2 Months Ago
engine and storage audio files imported
2 Months Ago
PT boat engine sounds imported and implemented and storage imported
2 Months Ago
naval_update -> scientist_boat_fixes_3
2 Months Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
2 Months Ago
Mark ladder as static when parented to building block
2 Months Ago
bug fixes and seagulls added
2 Months Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
2 Months Ago
Material reduction and optimisation in some floating walkway kit pieces
2 Months Ago
Added repair bench to playground.player for easier skin testing