192,351 Commits over 4,049 Days - 1.98cph!

52 Days Ago
Fixed bee grenade viewmodel scale
52 Days Ago
Optim: avoid scratch buffer round trip After checking internals, GUID serialization is also alloc-free, so routing through that. Tests: profiled in editor
52 Days Ago
Optim: eliminate float/double related allocs in EventRecordField.Serialize Need to run a couple additional experiments(stackalloc, tagged union), but this part is basically done. Tests: ran in editor, observed in profiler that no more allocs are happening in Serialize for small records
52 Days Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
52 Days Ago
merge from crafting_update
52 Days Ago
Fixed glowing billboards on trumpet trees Tweaked LOD distances on bromeliads Adjusted jungle densities
52 Days Ago
Jungle ground plants progress / ferns and optimization
52 Days Ago
Force network update when heat source changes
52 Days Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
52 Days Ago
sound trigger volumes
52 Days Ago
heliconia billboards, prefabs, spawn prefabs
52 Days Ago
updated pie icons with lewis's new ones and added the unsued ones too
52 Days Ago
tiger attack ledge anim exported after vertical movement edits
52 Days Ago
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52 Days Ago
merge from crafting_update
52 Days Ago
Manifest update
52 Days Ago
merge from main
52 Days Ago
Optim: EventRecordField - use thread local scratch to avoid GUID serialization allocs Tests: validated value via debugging, unity profiler showed no allocs during Serialize(CSV) call
52 Days Ago
crafting_update -> Aux2
52 Days Ago
bees -> crafting_update
52 Days Ago
Setup Beehive item filters
52 Days Ago
Merge from crafting_update
52 Days Ago
Merge from cookingv2
52 Days Ago
Merge from bbq_rework
52 Days Ago
Client compile fix
52 Days Ago
Ensure deployed beehive can handle having a full inventory properly
52 Days Ago
merge from crafting_update/visual_cooking
52 Days Ago
Prefab label
52 Days Ago
Use property blocks when lerping food color
52 Days Ago
Fixed pickup
52 Days Ago
Fixed the fix 114920 Cooking lerp was not working anymore
52 Days Ago
Workbench level 2 and 3 are now unlocked in techtrees the tier below
52 Days Ago
Update: hacky EventRecord profiling setup to track allocations Will need to discard this before merge Tests: ran in editor
52 Days Ago
Workbench level 2 no longer default blueprint Workbench level 3 no longer default blueprint
52 Days Ago
coop, hive, planter, cooking workbench, engineers bench techtree setup
52 Days Ago
crafting_update -> Aux2
52 Days Ago
Fixed not being able to shoot the bbq section
52 Days Ago
bees -> crafting_update
52 Days Ago
Can no longer deploy things on placed hive
52 Days Ago
crafting_update -> Aux2
52 Days Ago
bees -> crafting_update
52 Days Ago
Merge from crafting_update
52 Days Ago
Increase natural beehive bounds padding
52 Days Ago
Fixed bbq name on loot panel
52 Days Ago
merge from crafting_update/visual_cooking
52 Days Ago
Fixed cooking workbench erroring when cooking meals without any visuals (low grade fuel, ammo..)
52 Days Ago
merge from cookingv2
52 Days Ago
Hive, coop and workbench crafting gameplay base pass
52 Days Ago
New layout out bbq food points for less overlapping
52 Days Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges