159,375 Commits over 4,566 Days - 1.45cph!

50 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
50 Days Ago
Gib improvements
50 Days Ago
Codegen, test list
50 Days Ago
50 Days Ago
merge from main
50 Days Ago
Merge from render_pipeline_testing
50 Days Ago
Gib setup
50 Days Ago
Merge from main
50 Days Ago
merge from main
50 Days Ago
Setup threshold toggles
50 Days Ago
Remove the client colliders, not needed
50 Days Ago
merge from submarine_looting_fix
50 Days Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
50 Days Ago
WIP code
50 Days Ago
merge from main
50 Days Ago
Merge from main
50 Days Ago
merge from livestockanimals
50 Days Ago
Merge From Main
50 Days Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
50 Days Ago
Merge from attackheli_armour_damage
50 Days Ago
Collider r/w fixes
50 Days Ago
merge from main
50 Days Ago
Merge from main
50 Days Ago
merge from medical_honey_bandage
50 Days Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
50 Days Ago
Batch add stencil block to common shaders
50 Days Ago
Merge from main
50 Days Ago
merge from improved_event_saveloading
50 Days Ago
Proto
50 Days Ago
merge from main
50 Days Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
50 Days Ago
merge from hqm_ore
50 Days Ago
merge from main
Rin
50 Days Ago
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
50 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
50 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
50 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
50 Days Ago
Remove terrain depth prepass alloc
50 Days Ago
Merge from npc_vending_optim
50 Days Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
51 Days Ago
Merge from rendererlod_collapse_improvements
51 Days Ago
Revert ziggurat pipe LOD change, S2P
51 Days Ago
Merge from main
Rin
51 Days Ago
merge from main
Rin
51 Days Ago
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo S2P
Rin
51 Days Ago
Adjusted monument blocker protection and HP
51 Days Ago
Merge from vm_hand_spawn
51 Days Ago
Merge from PlayerRigUpdate2
51 Days Ago
Fixed WireTool not overriding 3p_stance-idle_relax_running
51 Days Ago
Merge from main