136,847 Commits over 4,444 Days - 1.28cph!

56 Days Ago
merge from binoculars_on_weaponracks
56 Days Ago
merge from mortar_prototype
56 Days Ago
Underwear_pants male LODs
56 Days Ago
Underwear_pants female LODs
56 Days Ago
Underwear_bra lods
56 Days Ago
Unerwear_bra neck normal seam fix
56 Days Ago
Player seed updates
56 Days Ago
Fixed parachute offset when equipping an item
57 Days Ago
Left align country text in the server browser
57 Days Ago
vending_fixes_2 -> main
57 Days Ago
Phrase fix
57 Days Ago
Add an 'are you sure' popup when clearing all vending orders
57 Days Ago
Fix parachute bag appearing on leg when deployed
57 Days Ago
Fix frosty breath emitting from side of head
57 Days Ago
Can now press the larger area around the cost and sell icons
57 Days Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
57 Days Ago
Hooked up new(?) forearm twist bones in player_model
57 Days Ago
Increased jaw movement when speaking
57 Days Ago
Remove rich text support
57 Days Ago
Seed head updates
57 Days Ago
Skin bundle update (rebuilt on Unity 6)
57 Days Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
57 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
57 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
57 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
57 Days Ago
Make 'sold out' look less ass
57 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
57 Days Ago
Missed file
57 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
57 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
57 Days Ago
Budget NPCNetworking with fsm, senses etc
57 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
57 Days Ago
Cache agent from TryGetAgent
57 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
57 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
57 Days Ago
Add C# bindings for recast corridor
58 Days Ago
Merge from terrain_lowering_nms_large_cave
58 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
58 Days Ago
merge from main/workbench_upgrades
58 Days Ago
workbench upgrade soujnds
58 Days Ago
merge from main
58 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
58 Days Ago
merge from automated_testing
58 Days Ago
Fixed automated test prefabs being shipped to the client bundles
58 Days Ago
Phrase contexts
58 Days Ago
Phrases update
58 Days Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
58 Days Ago
merge from deepsea_loot_balance
58 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
58 Days Ago
Merge from weapon_refresh_salvaged_cleaver