143,256 Commits over 4,383 Days - 1.36cph!

2 Months Ago
Added two console commands clearcontainer and clearcontainer_radius.
2 Months Ago
merge from main
2 Months Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
2 Months Ago
Fix naval scientist laser sight not being on during the day
2 Months Ago
Clean up
2 Months Ago
delay_browser_changes -> main
2 Months Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
2 Months Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
2 Months Ago
Fix FSMTransitionBase.get_Senses NRE
2 Months Ago
Revert region changes until next month - bring back ping for now
2 Months Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
2 Months Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
2 Months Ago
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2 Months Ago
Can now override store page elements as well
2 Months Ago
Added skin test material
2 Months Ago
Cannon animation updates to include fuse movement in the reloaded clip
2 Months Ago
exported updated motorboat sit anims
2 Months Ago
Scene2prefab
2 Months Ago
Scene2prefab
2 Months Ago
Scene2prefab
2 Months Ago
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2 Months Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
2 Months Ago
Added some test hair cards/materials for debugging
2 Months Ago
merge from boxes_dlc
2 Months Ago
stone box - matrix lod tweak, prefab updated
2 Months Ago
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2 Months Ago
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2 Months Ago
exported updated 3p ejector seat idle anim
2 Months Ago
Merge from shipping container optimizations
2 Months Ago
Committed missing collider mesh for deep sea signal computer
2 Months Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
2 Months Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
2 Months Ago
merge from deepsea_fixes
2 Months Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
2 Months Ago
merge from main
2 Months Ago
rentable shop neon signs blockout + atlas planning (temp materials)
2 Months Ago
beach chair 3p idle anim exported
2 Months Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
2 Months Ago
Terrain cell mesh colliders with separate cellsize from rendering
2 Months Ago
merge from main
2 Months Ago
adjusted LODs
2 Months Ago
edited minicopter 3p anims
2 Months Ago
merge from wire_shader_pixel_scaling
2 Months Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
2 Months Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
2 Months Ago
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2 Months Ago
Fix PartialMobileStaticGrid NRE on startup
2 Months Ago
Fixed store skin tile header text wrapping issue
2 Months Ago
Merge from main
2 Months Ago
Fixed browser not selecting a tab by default (regression from 144689)