140,193 Commits over 4,505 Days - 1.30cph!

54 Days Ago
pool table lods and materials prefab setup for RE-implementation setup colliders
54 Days Ago
Added a toggle for shadow caching in the experimental settings
54 Days Ago
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
54 Days Ago
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
54 Days Ago
Apartments complex scene2prefab
54 Days Ago
Fixed battering ram middle wheels rotating backwards
54 Days Ago
merge from localizebindtoken_error_fix
54 Days Ago
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
54 Days Ago
Fixed InputSystem.Keyboard.get_Item error
54 Days Ago
merge from silencer_loot_fix
54 Days Ago
fixed naming
54 Days Ago
updated painting textures
54 Days Ago
Merge from main - may need to rerun manifest
55 Days Ago
got rid of nasty uv seam
55 Days Ago
Prototype cyilnder water volume
55 Days Ago
Manifest stuff
55 Days Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
55 Days Ago
Create security guard NPC prefab and conversation
55 Days Ago
Merge from softcore_updates_jul_26
55 Days Ago
Codegen
55 Days Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
55 Days Ago
Default gather rate to 2x
55 Days Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
55 Days Ago
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
55 Days Ago
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
55 Days Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
55 Days Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
55 Days Ago
Rename TimedAccessDoor -> TimedLock
55 Days Ago
Merge from aniso_filtering_texture_fix
55 Days Ago
Merge from Fix_odd_deployguides
55 Days Ago
Merge from clan_bugfixes
55 Days Ago
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
55 Days Ago
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
55 Days Ago
Fixed rentable shop signs not loading on non owner clients
55 Days Ago
delete old file
55 Days Ago
get binocular effect working in RRP
55 Days Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
55 Days Ago
Embrace the yeet. Ignore any network position updates whilst the held entity is hidden below the map Much safer fix for held entities potentially reappearing during gestures when they should be hidden
55 Days Ago
Attempted fix/refactor of how we hide held entities whilst performing gestures Held entities are now properly holstered/redeployed instead of being yeeted 1km below the map for the duration of the gesture. The redeploy happens instantly (same as before) Seems to work okay, seemingly only a few small issues to iron out
55 Days Ago
Better fix
55 Days Ago
Fixed break in menu item throwing server side entityref lookup error
55 Days Ago
compile fix 2
55 Days Ago
New Wearable pooling test, ensures every wearable has a poolable component
55 Days Ago
Fix military silencer not spawning in loot
55 Days Ago
1st floor and mid floor corridors LOD/COL/prefabs
55 Days Ago
url test
55 Days Ago
Fix phrases getting lost in a previous merge
55 Days Ago
Update PhraseContexts.json
55 Days Ago
fix contact shadows server compile
55 Days Ago
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