136,301 Commits over 4,293 Days - 1.32cph!

3 Months Ago
Fix async pool refill not tracking refilled count
3 Months Ago
Final sculpts
3 Months Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
3 Months Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
3 Months Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
3 Months Ago
Restored drag and dropped items spawning in the overlay canvas
3 Months Ago
Restored blur when F1 menu is open
3 Months Ago
Scene backup
3 Months Ago
Swapped 'view in store' to 'view'
3 Months Ago
better shutters animation
3 Months Ago
Adding jenkins step to rename the pipeline for better visibility.
3 Months Ago
Server admin tab layout changes to match the design
3 Months Ago
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
3 Months Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
3 Months Ago
Added special spawn point options per skinnable
3 Months Ago
text desc update
3 Months Ago
manifest
3 Months Ago
hackweek curtain files and setup
3 Months Ago
basic shutter anim
3 Months Ago
Compile fixes
3 Months Ago
hackweek workshop scene wip
3 Months Ago
Fixed UI_DeveloperTools tab opening issues
3 Months Ago
merge from tmp_generatecaretnre_fix
3 Months Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
3 Months Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
3 Months Ago
merge from store_fixes
3 Months Ago
More sculpts
3 Months Ago
Suggest required data types in auto complete
3 Months Ago
Fixed checkout result page "view in inventory" button scaling issue
3 Months Ago
Fixed canvas ordering issues with store and checkout result pages
3 Months Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
3 Months Ago
merge from main
3 Months Ago
Swap over to roboto mono
3 Months Ago
Wip server admin tab
3 Months Ago
arcade placeholder temp texture
3 Months Ago
merge from main
3 Months Ago
merge from hit_guides
3 Months Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
3 Months Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
3 Months Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
3 Months Ago
Sculpt backup
3 Months Ago
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3 Months Ago
ripping out on-mesh hit guide MPB stuff
3 Months Ago
Better autocomplete styling
3 Months Ago
New autocomplete system - still needs some work
3 Months Ago
Terrain progress
3 Months Ago
tweaked material of boat building station to use new texture
3 Months Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
3 Months Ago
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3 Months Ago
server runs marching cubes and generates collider