249,466 Commits over 3,959 Days - 2.63cph!

57 Days Ago
Add DoesContactDamage check instead of disabling the collider since we need collisions otherwise
57 Days Ago
Forgot to make the spawn chance not 1000
57 Days Ago
Added Bat and JumpingEnemy class
57 Days Ago
Implemented towing back on new horses
57 Days Ago
Removed unused core models Relocate the human model to the citizen addon
57 Days Ago
Added Swarm Timer and Timer UI Enemies start spawning everywhere after swarm timer Added `set_game_time` command Swarm Enemies don't drop coins Projectiles spawned by swarm enemies can travel between rooms
57 Days Ago
FX offset fixes. Ember iteration for more punch.
57 Days Ago
fix ladybug enemy
57 Days Ago
handling ground destruction properly
57 Days Ago
ladybug enemy
57 Days Ago
Implement the packed attribute: - Should we send this sync var itself or with all other sync vars - This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars - Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
57 Days Ago
Landmines now have a 15% chance to explode on being disarmed. This was always the intended gameplay behaviour but turns out there was a bug that prevented it from exploding. Instead, it previously bugged out and did nothing, allowing the triggering player to walk off
57 Days Ago
restricting placement to constructions
57 Days Ago
Don't send player state until world is loaded
57 Days Ago
Reduce spawn area radius so it doesn't take a day to walk to the origin
57 Days Ago
Offset world by spawn position Fixes floating point precision issues
57 Days Ago
Added Doors to End Rooms that require you to discover 50% of the dungeon before leaving
57 Days Ago
Fixed impact surface normal orientation.
57 Days Ago
updated crafting ingredients
57 Days Ago
Unique explosion for HV rockets vs regular. HV rocket engines burn richer/darker smoke than regulars.
57 Days Ago
Display player count in loadout menu Rename Gold Key and weigh the Shop Item Chances Chest is now an interactable instead of just walking into it Fix bobbing threshold/snapping Show game controls for first few seconds Adjust shop price Updated most item sprites Added Helping Hand item which grants the player an additional weapon https://files.facepunch.com/CarsonKompon/2024/November/15_08-37-LemonchiffonShrimp.mp4 Update vampire item
57 Days Ago
Update grenade icons
57 Days Ago
Add Resource.HasUnsavedChanges, Resource.StateHasChanged() Add Asset.HasSourceFile, Asset.HasCompiledFile Asset inspector's save option doesn't show if cloud or compiled, save option uses HasUnsavedChanges
57 Days Ago
Proper icons for USP-S and Bayonet
57 Days Ago
Spawn at a random position based on SteamID
57 Days Ago
merge from main
57 Days Ago
Refinery's too small to even need global fog
57 Days Ago
Add CrosshairType.Dot
57 Days Ago
fix realmed remove on sculpture
57 Days Ago
Use legacy tonemapper for now
57 Days Ago
Clean up GameResource loading * Always expect to load from a compiled version * Single function to load from data instead of separate data + json * Make LastSavedHash private Reload/import GameResource assets after project is fully loaded in editor Don't update "LastSavedSourceHash" if not in editor Don't reload asset on saving, causes double load - because we'll load after compile Make GameResource.Serialize() public, add OnJsonSerialize Make GameResource.Deserialize public
57 Days Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
57 Days Ago
Finale: Support case where nobody wins (sad), players time out Update/fix column visuals Move rounds to component-based system Single game plays thru multiple rounds in order Properly reset players when doing a quick restart Fix winner confetti showing up outside of end screen Basic round intros, tidy scene Clapping sfx on round intro Show round tutorial hints on intro screens Raise intro cam location
57 Days Ago
Save out C4 so we have its metadata
57 Days Ago
Attempt at ensuring RoundStateTeam avatars change when they should
57 Days Ago
deployable paintable easel model and prefab progress currently not working
57 Days Ago
Don't create tracer if the effect distance is low
57 Days Ago
Don't play zoom sound if ending zoom on drop when we're not zooming at all
57 Days Ago
Ammo reserves
57 Days Ago
Make GameResource.Serialize() public, add OnJsonSerialize Make GameResource.Deserialize public
57 Days Ago
Compass and coordinates UI https://files.facepunch.com/ziks/2024-11-15/sbox-dev_HsvWeWBHGH.mp4
57 Days Ago
Fixed not being able to hit E to pick up a weapon
57 Days Ago
Add stop sequence on finish to directplayback animgraph node
57 Days Ago
removed sign/pumpkin panel from sculpture item
57 Days Ago
updated guide mesh
57 Days Ago
added guide mesh for ice sculpture and a tool to generate one
57 Days Ago
Add JsonPatch utility Clean up GameResource loading * Always expect to load from a compiled version * Single function to load from data instead of separate data + json * Make LastSavedHash private Reload/import GameResource assets after project is fully loaded in editor Don't update "LastSavedSourceHash" if not in editor Don't reload asset on saving, causes double load - because we'll load after compile
57 Days Ago
Collider returns touching colliders of rigidbody if the collider is on a rigidbody
57 Days Ago
Temporary unapproved bear skin redirect