141,861 Commits over 4,383 Days - 1.35cph!

60 Days Ago
Fix window blueprint skin assignment
60 Days Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
60 Days Ago
Add skins to the respective source prefabs
2 Months Ago
Fix NPE client crash when game.Get3DSkyboxInfo is ran too soon Remove FCVAR_REPLICATED from hud_deathnotice_time * It's a clientside convar, the flag has no effect. Fix color mismatch between cl_ and sv_ showhitboxes cl_showhitboxes 2 to show ONLY player hitboxes
60 Days Ago
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60 Days Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
60 Days Ago
missing connection in tech tree, swapped some items around based on scrap cost
60 Days Ago
prefab setup (wip) for the uzi
60 Days Ago
Fix trailer having no wheel friction
60 Days Ago
Changed fillContainer to a raycast instead of a radius check so it'll fill whatever container you're looking at. Added a new command called fillContainerInRadius which does what fillContainer previously did.
60 Days Ago
Hooked up the missing path on utility tree, fixed MQ and HQ car parts being default BPs
60 Days Ago
V1 reorganising engineering tech tree contents. Removed low quality car parts from tech tree, now default BPs.
60 Days Ago
Bugfix: fix 21 incorrect calls to Pool.Free instead of Dispose Tests: compiled all modes in editor, built standalone C and S
60 Days Ago
Update: PoolAnalyzer - added detections for IProto.Dispose not being called and calling Pool.FreeUnsafe instead of Pool.Free - debug binary build from b189abf6 (moved to new repo) Reported a bunch of warnings, going through them separately Tests: unit tests + started unity
60 Days Ago
Biome stuff backup
60 Days Ago
use standard shadowmaps to prevent leaking
60 Days Ago
merge from main -> hackweek_trailers
60 Days Ago
Hackweek: set limitNetworking when spawning blueprint building block so it doesn't flicker - changed limitNetworking: review later
60 Days Ago
Add skins to source prefabs
60 Days Ago
Add blueprint skin variantsfor wall. door frame, window & square floor
2 Months Ago
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2 Months Ago
Fixed some bugs with the default inputs and invoke method node
2 Months Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
2 Months Ago
Added coiled model for the hose tool world model prefab
2 Months Ago
Test for verifying deployables that are placeable on boats have only convex colliders All pass as expected
2 Months Ago
Apartment complex b greybox update
2 Months Ago
Simplify prefab pre processing error (to get more info on this build issue)
2 Months Ago
When PrefabPreProcess fails on an object - attempt to dump its name Try and get the path in a try/catch block so it doesnt NRE and stop the build
2 Months Ago
Added copy/paste support
2 Months Ago
Additionally added coiled model for the wire tool world model prefab https://files.facepunch.com/curtis/1b1311b1/13_23-42-EqualMartin.jpg
2 Months Ago
Removed garage door from T2 tech tree. Moved IO tech tree contents so they actually fit on the screen
2 Months Ago
Some minor tweaks to prevent it bouncing on the edges between colliders Not perfect but will do for the playtest
2 Months Ago
removed world model outline script that didnt work anyway
2 Months Ago
More player head seed work
2 Months Ago
Can use ball without tee remove a bunch of logs
2 Months Ago
Messy set of bug fixes so i can do one final check before builds
2 Months Ago
cobalt ball tint mask
2 Months Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
2 Months Ago
removed normal map from detail layer on golf balls
2 Months Ago
golf hole super rough textures
2 Months Ago
Added import/export buttons
2 Months Ago
Engineering workbench refresh, multiple tabs separating different item types, looks a bit cleaner than the current one. Added Garage door to engineering workbench
2 Months Ago
Swapped interaction icons to something better than crosses everywhere
2 Months Ago
Add random golf ball colours
2 Months Ago
merge from main
2 Months Ago
Fix bug when trying to tee off from the golf tee
2 Months Ago
Created a new coiled world model for data cable when on the ground, updated prefab.
2 Months Ago
added in new rock golf ball
2 Months Ago
- added more plant varieties, palms, cacti, monsteras etc - added plant pot options
2 Months Ago
fixed broken key on golf tee, rotated so its facing forwards, tweaked tee position