156,505 Commits over 4,536 Days - 1.44cph!

54 Days Ago
Delete 3 unused models/prefabs
54 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
54 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
54 Days Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
54 Days Ago
merge from cui_updates
54 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
54 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
54 Days Ago
main -> game_room_dlc
54 Days Ago
Merge from PlayerMaintainedMonuments
54 Days Ago
Merge from main
54 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
54 Days Ago
game_room_dlc -> main
54 Days Ago
Ensure cue ball starts on the line is should
54 Days Ago
merge from main
54 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
54 Days Ago
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54 Days Ago
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54 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
54 Days Ago
Add resource dispenser component to satellite remains
54 Days Ago
Stop the racked balls clipping into each other
54 Days Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
54 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
54 Days Ago
merge from main
54 Days Ago
Compile fixes
54 Days Ago
Remove WIP text on the pooltable
54 Days Ago
merge from main
54 Days Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
54 Days Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
54 Days Ago
merge from 2Bench2Fixed
54 Days Ago
merge from Softcore_T2T3bench
54 Days Ago
merge from fix_cliff_gaps
54 Days Ago
Merge from PMM
54 Days Ago
merge from main
54 Days Ago
Merge from sleeper_hardcore_fix
54 Days Ago
Fixed not being able to loot sleepers in safe zones in hardcore
54 Days Ago
Merge from powergrid
54 Days Ago
S2P dome
54 Days Ago
Added some pfx when the crude oil is pumping at dome
54 Days Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
54 Days Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
54 Days Ago
Merge from main
54 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
54 Days Ago
Reworked power pole visual emphasis. Cleaned up old FX.
55 Days Ago
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
55 Days Ago
Replace entity ID randomization with a randomized offset
55 Days Ago
updated wording on some items
55 Days Ago
Make entityId required for consistency with app
56 Days Ago
Server side raycast jitter
56 Days Ago
Merge from rustplus_camera_fixes
56 Days Ago
Merge from main