145,580 Commits over 4,413 Days - 1.37cph!

2 Months Ago
Merge from terrain_renderer
2 Months Ago
Merge from main
2 Months Ago
Bring back terrain margins for collision with geoclip terrain
2 Months Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
2 Months Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
2 Months Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
2 Months Ago
Add achievements for reaching the floating city
2 Months Ago
merge from main/armored_ladder_hatch_sounds
2 Months Ago
merge from main/Armored_ladder_hatch
2 Months Ago
Add steam stat for looting containers in deepsea & mainland.
2 Months Ago
Add achievement for killing a player with a weapon on a stolen PT boat
2 Months Ago
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2 Months Ago
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2 Months Ago
apartment rugs update
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
CodeGen after merge
2 Months Ago
merge from overfishing
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
add !disabled check for overfishing toast message, saves an RPC
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
2 Months Ago
Add mortar3 (cannon based mortar)
2 Months Ago
Add to manifest
2 Months Ago
add convar for wheel budgeted work queue ms
2 Months Ago
fix particle playing out of water, fix guide size
2 Months Ago
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2 Months Ago
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
2 Months Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
2 Months Ago
merge from main
2 Months Ago
merge from overfishing
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
2 Months Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
2 Months Ago
Added 3p horseback turning anims and hooked up in player animator
2 Months Ago
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
2 Months Ago
Apartment complex b / wrapped up LOD0 geo and rooftops
2 Months Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
2 Months Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
2 Months Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
2 Months Ago
merge from automated_testing
2 Months Ago
Updated all the convarscope calls in tests to use the new notation
2 Months Ago
Simplified ConVarScope calls
2 Months Ago
Merge from main
2 Months Ago
paintable signs added to kiosks
2 Months Ago
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2 Months Ago
kiosk signs paintable