142,547 Commits over 4,383 Days - 1.36cph!

2 Months Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
2 Months Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
2 Months Ago
Updated and Improved Makeshift Coffee Table Prop LOD 3
2 Months Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
2 Months Ago
Deployable test for missing guide mesh
2 Months Ago
Tweaked Vertex AO Values on Makeshift Coffee Table Prop Created Makeshift Coffee Table Prop Prefab Setup Makeshift Coffee Table Prop Prefab, LODS and Colliders
2 Months Ago
merge from hackweek_more_tests
2 Months Ago
Handle multiple groundwatch components in the groundwatch test
2 Months Ago
Restored spotlight and tripod spotlight deploy guides
2 Months Ago
Fixed issue when meshes with and without uv2 channel were combined in the same batch
2 Months Ago
merge from main
2 Months Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
2 Months Ago
merge from testrunner_editor
2 Months Ago
Compile fix
2 Months Ago
Boxes DLC - fixed LOD issue with ammo box
2 Months Ago
merge from main
2 Months Ago
updated planners and wallpaper 3p run anim
2 Months Ago
merge from testrunner_editor
2 Months Ago
Fixed some selection bugs
2 Months Ago
updated planners and wallpaper 3p anims/override controllers
2 Months Ago
Split editor and runtime tests into two tabs Styling changes
2 Months Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
2 Months Ago
server_browser_remove_ping -> main
2 Months Ago
force player model to use average female skin set (for degbugging)
2 Months Ago
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2 Months Ago
Makeshift coffee table updated with vertex AO
2 Months Ago
Updated blockouts for apartment sets
2 Months Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
2 Months Ago
Removing unecessary quotes that would silently fail parts of the Server pipeline
2 Months Ago
Check for skins_access value when checking if a steam item is in our inventory
2 Months Ago
Merge from main
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
Cap mask updates, material tweaks
2 Months Ago
Added debug hair materials
2 Months Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
2 Months Ago
crypt building skin works with upgrade_radius and related commands
2 Months Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
2 Months Ago
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2 Months Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
2 Months Ago
merge from main
2 Months Ago
Merge from indirect_instancing_canvas_rendering_issue
2 Months Ago
Merge from main
2 Months Ago
Removed another BroadcastRefresh call that wasn't needed
2 Months Ago
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2 Months Ago
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2 Months Ago
Added a broadcast refresh when the PhotoFrame paintable source is updated which fixes issues with some surfaces not updating correctly and reduced the number of broadcast refreshes that are needed for paintable sources
2 Months Ago
Merge from main
2 Months Ago
matrix display - enabled emission fresnel to reduce visual screen noise
2 Months Ago
meds box - removed duplicate renderlod
2 Months Ago
sulfur box - removed lod4, adjusted lod values, meshlod for matrix tools box - adjusted lod values