249,463 Commits over 3,959 Days - 2.63cph!

56 Days Ago
Enemies now register their kills on the correct client, granting appropriate score Enemy + Boss Health scales with Floor Fix connected clients not clearing their client-side bullets between floors Remove non-existent shop tiles Boss now yields score on defeat Spawn multiple bosses on later loops Boss has minor death FX Shop fixes Reduce frog SFX Make bat much more fair Lower End Door Requirement Update dungeon size scaling Dead bodies no longer count in End Level Trigger
56 Days Ago
Add current sequence accessor to SkinnedModelRenderer https://files.facepunch.com/layla/1b1611b1/sbox-dev_Ia0QfZrbmI.mp4
56 Days Ago
Another necessary DamageTrigger check Bunch of misc multiplayer fixes
56 Days Ago
Fixed air-kill killfeed icon being always black, it should be the attacker color if not self
56 Days Ago
Add sync'd weapon flags so aim is properly networked, works properly when spectating other players
56 Days Ago
Added spawnable ivy strand and light well static decor
56 Days Ago
Add ScoreAttribute.ShowTeamOnly, make balance only show up for teammates
56 Days Ago
Up molotov's throw power to match the HE
56 Days Ago
Lower enemy bullet volume Minor tweaks Game Over UI shows you what you were actually killed by https://files.facepunch.com/CarsonKompon/2024/November/15_17-06-KlutzyBantamrooster.png Display "none" when no items collected More Game Over UI tweaks Smaller first floor Implement Score and Leaderboard Don't get score for Swarm Enemies
56 Days Ago
Stop spawning swarm enemies after defeating boss
56 Days Ago
Main Menu cleanup Can't change character once ready Title name change? Added heal sound
56 Days Ago
Fix PlayerStatEntry warning Fix PlayerInfo NRE Broadcast WeaponComponent sounds Fix Helping Hand item Fix music not playing for connected clients Make player iframes more fair Fix ShadowCreate NRE for late-joiners
56 Days Ago
Make enemy colliders much more fair/accurate
56 Days Ago
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56 Days Ago
Oops, use the local sound
56 Days Ago
Add Music so it feels more like a game Weapon Sounds + Setup Sound Attenuation on existing sounds Entity hurt sounds with rising tone + more weapon sound adjustments Added Player Sounds
56 Days Ago
extra credit map block in, adjust crank collision, fix pivot on track piece
56 Days Ago
Humans: recover deleted staging files Recovered 2 files that were deleted by commit 1d291f07bb4f2bb4bfec48765b2d640894441796
56 Days Ago
Added light_directional & some other VRAD changes There are also changes to do with displacement lightmaps from CS:GO, supposedly should be better between brushes/displacements, but I couldn't find any differences. New inputs to game_text and game_player_equip SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2 for game_text TriggerForAllPlayers and TriggerForActivatedPlayer for game_player_equip Added skybox_swapper entity Remove scratchpad from game builds Also remove bloodspray concommand
56 Days Ago
Linux: Silence all compiler warnings until we fell ready to fix them because it's so many that they slow down the build
56 Days Ago
Linux: Change signature of CNavMesh::GetTriangle() to solve disambiguity issue (uint64 = unsigned long long, but uint64_t = unsigned long int) Linux: Solve the lerp/std::lerp ambiguity with an #ifdef LINUX (math.h has using std::lerp on Linux, unfortunately) Linux: Specify --allow-multiple-definitions to allow stubbing out the API OVRLipSync.h Linux: Add gendbg.sh from engine/ branch and use it Linux: Fix typedef for Clang (__sFILE FILE vs. _IO_FILE FILE) Linux: Resolve ambiguity between std::byte and typedef byte for Clang in one specific case Linux: Disable .cfi_sections directives entirely for x64 SystemV ABI to avoid confusing assemblers and restore the original code for all other platforms Linux: Use the compiler flags for Clang on OSX/Android for all POSIX platforms. Linux: Replace CUtlVector with std::vector because it was causing a crash on destruction. Linux: Replace CSceneParticleObject* with void* using sed in 4.sh Linux: Replace the old VPC binary with a newer one because the old one doesn't work anyways
56 Days Ago
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56 Days Ago
Spawn Swarm Enemies during Boss Floor Update Ogre Boss DamageTrigger
56 Days Ago
Renamed "Boss Room"s to "End Room" Added Boss Arena which you go to after 3 floors Added basic Bouncing Boss Display Boss Healthbar at the top of the screen Boss Floor is networked properly Level End Spawns after defeating boss Damage Modifiers/Multipliers actually work now lol
56 Days Ago
checkpoint behavior changes
56 Days Ago
Flashbang stuff
56 Days Ago
Fixed broken packing attributes
56 Days Ago
More compass tweaks
56 Days Ago
Fix compass distance fade Fix reconnecting players stuck sitting
56 Days Ago
fix issue with ragdolls getting stuck
56 Days Ago
WIP new meat models and materials
56 Days Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
56 Days Ago
Nearby player count in HUD
57 Days Ago
fix animation issues, separate pedals from crank arms for animation
57 Days Ago
Show players on compass, players sit down on disconnect
57 Days Ago
Quick Adjustment
57 Days Ago
Map Update + NPCs
57 Days Ago
Don't show make owner on self if we're the owner More scrolling on store page Can preview unowned items in avatar editor
57 Days Ago
Penguin: Don't undefine lerp on expressioncalculator, we should see where it's using namespace std to get std::lerp wrongly, make it ifdef linux if all else fails Readd inline source compilation to renderdevicevulkan, do conversion to wchar directly
57 Days Ago
Fix Height getting reset by UpdateMovementBobbing() Added Kangaroo Melee Enemy
57 Days Ago
Fix achievements link Fix Invite To Party showing on friends who are in the, add transfer owner option Rebuild player image when party owner state changes
57 Days Ago
Fix all enemies being set to Swarm Enemies
57 Days Ago
Add teleport console command
57 Days Ago
finally got deployable easels to work will need refinement and looking over
57 Days Ago
Swap out comically illegible room code font Tweak styling of podium screens Spotlight on sound when a player joins Trigger crowd laughter if everyone gets it wrong Fix razor exception Make pass the bomb limited by no. of resets not questions Lets laugh at the loser when a bomb goes off in their face
57 Days Ago
Support recentering world at runtime Not totally seamless atm, lighting changes a little
57 Days Ago
Fix updating physics transform
57 Days Ago
Add DoesContactDamage check instead of disabling the collider since we need collisions otherwise
57 Days Ago
Forgot to make the spawn chance not 1000
57 Days Ago
Added Bat and JumpingEnemy class