140,526 Commits over 4,352 Days - 1.35cph!

60 Days Ago
pt_boat_turret_fixes -> main
60 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
60 Days Ago
made medium frames hidden and uncraftable
60 Days Ago
Merge from parent
60 Days Ago
added storm hull creaks audio stings to the ghostships
60 Days Ago
Profile save
60 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
60 Days Ago
window.paintable.skin icon
60 Days Ago
Paintable window is now a rediredt skin of the strengthened glass window
60 Days Ago
moved artist canvas folder to artist_dlc folder
60 Days Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
60 Days Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
60 Days Ago
main -> pt_boat_turret_fixes
2 Months Ago
artist canvas set up large vehicle on sockets and ground watch
2 Months Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
2 Months Ago
Merge from naval_update
2 Months Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
2 Months Ago
Paintball splats & colours.
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
2 Months Ago
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2 Months Ago
meds box lods and gibs
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
2 Months Ago
Added XS frameless canvas, ran manifest
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Moved the paintable reactive target in the artist pack folder too
2 Months Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
2 Months Ago
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2 Months Ago
LOD fixes variable zoom scope
2 Months Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
2 Months Ago
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2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
2 Months Ago
Paintball gun - new ammo material updates
2 Months Ago
exported paintable target rig with latest mesh
2 Months Ago
Remove cannon barrel z offset on root for all animations
2 Months Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
2 Months Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
2 Months Ago
Merge from main
2 Months Ago
Simplify wooden collision
2 Months Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
2 Months Ago
Merge from Main
2 Months Ago
armor box prefab updated
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
BakeBallPositionsToVertexColor compile fix
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
random meta keep deleting itself