140,665 Commits over 4,352 Days - 1.35cph!

60 Days Ago
paintable window deploy guide mesh
60 Days Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
60 Days Ago
Disabled previous ambience emitters for storm hull creaks, added new sounds and support for storm hull creaks on the ghost ships
60 Days Ago
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2 Months Ago
Server admin tab, layout changes
2 Months Ago
Enable FX for lit frames & related files.
2 Months Ago
pt_boat_turret_prefabinfo -> main
2 Months Ago
Add prefab info to the front and rear pt boat 50 cal turrets
2 Months Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
2 Months Ago
Generated the double pt boat turret icon
2 Months Ago
Updating cannon model with separated fuse
2 Months Ago
Added zooming in the item list menu (ctrl + scroll wheel)
2 Months Ago
- Revert M249 icon - Add single turret icon
2 Months Ago
artist pack description update
2 Months Ago
icon_generator_animation_support
2 Months Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
2 Months Ago
UZI Blockout Update
2 Months Ago
renamed scrap frames to shutter frames in name and description json
2 Months Ago
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Paintball gun viewmodel change somehow missed commit
2 Months Ago
Fixed naval scientist suit missing name
2 Months Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
2 Months Ago
Unlit bulb mesh cull distance from 100 to 20.
2 Months Ago
added material to baked paintball mesh and added to lodgroup
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
force_update_trigger_bypass -> main
2 Months Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
2 Months Ago
Better glass
2 Months Ago
Adjusted the lightbulb material.
2 Months Ago
Frame lighting
2 Months Ago
force_update_trigger_bypass -> main
2 Months Ago
Dont need extra force update check
2 Months Ago
merge from steaminventory_scroll_fix
2 Months Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
2 Months Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
2 Months Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
2 Months Ago
merge from testrunner_window
2 Months Ago
Minor button tweaks
2 Months Ago
Compile fixes
2 Months Ago
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2 Months Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
2 Months Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
2 Months Ago
Adjusted safezone params to be max depth
2 Months Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
Slightly delay BakeDragAngles on init