249,462 Commits over 3,959 Days - 2.63cph!

53 Days Ago
Fix creating new method from selection
53 Days Ago
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
53 Days Ago
Tone down ByteStreamTest.DecompressStressTest
53 Days Ago
exported updated mini crossbow rig and assigned textures
53 Days Ago
merge ice_sculptures->Aux2
53 Days Ago
Test template room + tileset
53 Days Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
53 Days Ago
Hackweek resource extensions (#1694) I don't think this is complete - but it's a good start
53 Days Ago
Fix creating from template again
53 Days Ago
Allow adding / removing parameters from method graphs
53 Days Ago
Expose EditorActionGraph.CanModifyParameters
53 Days Ago
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53 Days Ago
Some tidy up
53 Days Ago
Tests
53 Days Ago
Support different tilemaps
53 Days Ago
fix: Fixed some colliders on siegetower not showing collider effects
53 Days Ago
Add NavMesh Generation Benchmark
53 Days Ago
Some cleanup - store current peer score
53 Days Ago
IAssetEditor: focus existing editor if it's a BaseWindow
53 Days Ago
Improved async behavior of navmesh tile generation
54 Days Ago
wip: - Siege tower third floor collider improvments - Second floor finished
54 Days Ago
Include parameter display info in generated code
54 Days Ago
Merge from additional_options
54 Days Ago
54 Days Ago
Tiled Map loader
54 Days Ago
Fix sequence contains no elements
54 Days Ago
Periodically check if we're the best host candidate based on score - change owner if needed. When we are made the host, but we're still connecting, try to find another host candidate instead - if we can't find one then we can mark the lobby as toxic. Don't include self when trying to find best candidate in some situations. When SteamLobbySocket is disposed (we left or disconnected), try to find another candidate then also.
54 Days Ago
wip: Second floor detail colliders
54 Days Ago
Remove debug stuff and improve host candidate scoring based on average ping and connection quality to other peers
54 Days Ago
added sculptor test inventory
54 Days Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
54 Days Ago
Test convars
54 Days Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
54 Days Ago
Some logging
54 Days Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
54 Days Ago
Initial commit
54 Days Ago
Set same tags for dedicated servers as lobbies for consistency. Fixed case when connection doesn't close properly.
54 Days Ago
Expose initial API for navmesh tile(re)generation Expose NavMesh.GenerateTile( PhysicsWorld world, Vector3 worldPosition ) Expose NavMesh.GenerateTiles( PhysicsWorld world, BBox bounds )
54 Days Ago
WIP preset support for non UI convar options
54 Days Ago
removed unused blockout mesh and .mats
54 Days Ago
Human Head 02 initial setup
54 Days Ago
Codegen after merge
54 Days Ago
Merge from main
54 Days Ago
merge from travelling_vendor_lod_fix
54 Days Ago
merge from researchtable_text_fix
54 Days Ago
Added player.cold_breath convar to toggle cold breath visual effect
54 Days Ago
merge from repairbench_icons_fix
54 Days Ago
merge from dofexposer_improvements
54 Days Ago
merge from 107744 birthday11
54 Days Ago
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