134,335 Commits over 4,262 Days - 1.31cph!

2 Months Ago
Turn some DevMsg to DevWarnings * has an invalid spotlight * Warning, funcladder with block * --- Host_NewGame --- Properly prevent damage-inducing view punch from falldamage * It is applied from server only, so causes prediction errors. Falldamage viewpunch is already applied in the game movement code anyway.
2 Months Ago
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2 Months Ago
Manifest update
2 Months Ago
Compile fix
2 Months Ago
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
2 Months Ago
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
2 Months Ago
merge from Halloween_25_Update/PH
2 Months Ago
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
2 Months Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
2 Months Ago
Card table world canvas culling based on distance
2 Months Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
2 Months Ago
Run anims on place/block change
2 Months Ago
Fix compile error
2 Months Ago
Final gen
2 Months Ago
rpc_improvements -> main
2 Months Ago
shadows render correctly
2 Months Ago
Generated new HLOD for floating city 1
2 Months Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
2 Months Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
2 Months Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
2 Months Ago
Adding new v4 driiving anims to source
2 Months Ago
Ship lighting progress.
2 Months Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
2 Months Ago
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2 Months Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
2 Months Ago
merge from boat_building
2 Months Ago
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Start setting up improved npc grenades
2 Months Ago
merge from boat_building
2 Months Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
2 Months Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
2 Months Ago
Compile fix
2 Months Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
2 Months Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
2 Months Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
2 Months Ago
2 Months Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
2 Months Ago
Add 4 proof of concept cameras to the cargo ship
2 Months Ago
Fixed cabinet light bleed on these.
2 Months Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
2 Months Ago
Setup to have cargo ship spawn its own static cctv cameras, defined by a point + rotation + point to look at Prevent the cameras inheriting cargos global network group
2 Months Ago
Updating horse riding anims to v4 rig
2 Months Ago
Scene2prefab on all fc variants
2 Months Ago
Simplified casino culling volume setup using custom mesh collider trigger
2 Months Ago
Merge: from voice_when_invis_fixes - Voice chat is now heard by nearby invisible players and spectators Tests: tested voice replication between 2 players, when invis and when spectating. invis case also tested disconnect-reconnect while invis.
2 Months Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
2 Months Ago
Update: allow invis players to listen to nearby voice - invis players are now tracked in BasePlayer.invisPlayers Tests: 2p on Craggy, 2nd player went invis, host tapped mic - replicated. 2nd player disconencted and reconnected, host tapped mic - replicated