reporust_rebootcancel

137,262 Commits over 4,474 Days - 1.28cph!

16 Days Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
16 Days Ago
Merge from terrain_copy_window
16 Days Ago
Added a car lift to dome (editor only)
16 Days Ago
S2P large oil
16 Days Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
16 Days Ago
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
16 Days Ago
Server fix, grey out foliage option at edit time
16 Days Ago
Added CommunityEntity.DestroyUIs RPC - designed to be able to destroy multiple CUI panels at once
16 Days Ago
Add foliage support
Rin
16 Days Ago
Merge from hackweek_granular_mortar_UI
16 Days Ago
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
16 Days Ago
IOEntityEditor is now a dockable toolbar
16 Days Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
16 Days Ago
Fixes
16 Days Ago
Fix a few companion app pool leaks, flagged by adding the non caching attribute to broadcast methods
16 Days Ago
merge from main
16 Days Ago
Fix all clan actions not returning their result protos to the pool
16 Days Ago
Fix DeepSeaManager.TeleportPassenger incorrect pooling Slight refactor, got rid of an unnecessary class and method
16 Days Ago
Fix pool leak in DisplayingBoxStorage
16 Days Ago
gamesroom shotgun trap - icon updated - prefab updated
16 Days Ago
gamesroom shotgun trap - visual magazine reloading setup - textures updated - game model updated
17 Days Ago
merge from hackweek_parented_ddraw/identifiers
17 Days Ago
merge from hackweek_parented_ddraw/text_ztest
17 Days Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
18 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
18 Days Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
18 Days Ago
merge from main -> fix_apartment_hostile_warning_flicker
18 Days Ago
merge from apartment_break_in_sound -> main
18 Days Ago
Fix compile error
18 Days Ago
Merge from main
18 Days Ago
Cow will now run if the player it's following gets too far away
18 Days Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
18 Days Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
18 Days Ago
Assign the sound effect to the apartment door prefabs
18 Days Ago
merge from main
18 Days Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
18 Days Ago
merge from fix_softcore_outpost_bag_name -> main
18 Days Ago
merge from fix_item_ownership_bugs -> main
18 Days Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC
18 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
18 Days Ago
merge from PlayerMaintainedMonuments
18 Days Ago
merge from airfield_maintainable_features
18 Days Ago
added maintainables to scene + S2P
18 Days Ago
fixed up prefabs moved maintainables into proper place in monument (WIP placement)
18 Days Ago
Fix item ownership not applying to items looted from containers if a player partially loots it then the loot refreshes afterwards - avoids guns and armor very rarely appearing on servers with no ownership
18 Days Ago
Print errors in the rust editor when RealmedRemove detects an object in "doNotRemoveFromClient" that isn't parented to the same object and therefore won't be protected from removal - show in editor instead of automated tests so these are noticed during development instead of needing to wait for it to be merged to staging
18 Days Ago
merge from fix_realmed_remove_warning -> main
18 Days Ago
merge from fix_apartment_loot_hallway -> main
18 Days Ago
Merge from PlayerMaintainedMonuments/powergrid