reporust_rebootcancel

159,096 Commits over 4,597 Days - 1.44cph!

2 Years Ago
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
2 Years Ago
Reduce odds of wolf attacking animal when it's likely it'll lose
2 Years Ago
Fixed LOD issues in rock_formation_huge_e
2 Years Ago
Merge from fix_get_building_priv -> main
2 Years Ago
Fixed paddling pool water being invisible inside canyons
2 Years Ago
updated attachment targets, also turned viewmodel renderer back on
2 Years Ago
Raised steering wheel for animation test
2 Years Ago
Shader fixes
2 Years Ago
Meta files
2 Years Ago
Fixed pivots on driver cabin items
2 Years Ago
Script auto updates / compile fixes
2 Years Ago
Separated assets for placeholder animation
2 Years Ago
Moved battering ram hardware out of placeholder folder
2 Years Ago
sks balance + setup
2 Years Ago
Added battering ram hardware to entity, updated models and materials
2 Years Ago
Battering ram door wip settings
2 Years Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
2 Years Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
2 Years Ago
backpack skin icon fix
2 Years Ago
merge from t1smg
2 Years Ago
manifest
2 Years Ago
manifest.json and packages-lock.json
2 Years Ago
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2 Years Ago
TMP_ script changes
2 Years Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
2 Years Ago
CurrentVersion.cs
2 Years Ago
ProjectVersion.txt
2 Years Ago
merge from main
2 Years Ago
disabled_halloween24 -> main
2 Years Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
2 Years Ago
compile fix
2 Years Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
2 Years Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
2 Years Ago
Add combined versions
2 Years Ago
IsTipping wont be called if tipped
2 Years Ago
Adding in the gestures
2 Years Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
2 Years Ago
merge from save_260
2 Years Ago
merge from main
2 Years Ago
reapplying 106957 t1smg
2 Years Ago
If tipping over turn on a trigger to hurt players inside
2 Years Ago
Siege tower now sets flag should it be tipped over
2 Years Ago
Battering ram door prefab
2 Years Ago
t1 smg balance and techtree
2 Years Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
2 Years Ago
Battering ram back door physics tests
2 Years Ago
Add top secret hidden feature to wolves
2 Years Ago
Fixed bug preventing loaded horses that are towing something from being detached
2 Years Ago
Merge from main
2 Years Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range