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159,100 Commits over 4,597 Days - 1.44cph!

2 Years Ago
Add top secret hidden feature to wolves
2 Years Ago
Fixed bug preventing loaded horses that are towing something from being detached
2 Years Ago
Merge from main
2 Years Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
2 Years Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
2 Years Ago
Gesture Pack store page
2 Years Ago
Codegen/manifest
2 Years Ago
- Adjusted wind amplitude - Adjusted connection points
2 Years Ago
Fixed TransformLineRenderer NRE
2 Years Ago
Enable horse siege harness if is towing flag enabled
2 Years Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
2 Years Ago
Fixed the siege harness in testridablehorse after the merge
2 Years Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better
2 Years Ago
Battering ram constructable prefab stages
2 Years Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
2 Years Ago
merge rom dpv_player_animation_edit
2 Years Ago
merge from trainyard_water_tower_fix
2 Years Ago
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2 Years Ago
merge from train_caboose_disposal_error
2 Years Ago
re-enabled flowMovementScale on kayak
2 Years Ago
merge from main
2 Years Ago
Applied PostIK to the updated SMG FX prefabs.
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
Add placeholder wolf eating sounds
2 Years Ago
Fix pragma restore 414 being in the wrong place
2 Years Ago
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2 Years Ago
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2 Years Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
2 Years Ago
Updating battering ram frame models
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
2 Years Ago
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2 Years Ago
Mag drop stuff
2 Years Ago
Merge from main
2 Years Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
2 Years Ago
Fixed above ground pool water being invisible inside canyons
2 Years Ago
Mag drop.
2 Years Ago
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2 Years Ago
Unparented mag drop from the bolt.
2 Years Ago
Barrel attachment offsets Ejection tweak.
2 Years Ago
Also hide side flash in ADS.
2 Years Ago
Various viewmodel fx polish/fixes.
2 Years Ago
Bounding box fix.
2 Years Ago
Anim event fix.
2 Years Ago
World space fix.
2 Years Ago
Accesorized SMG fx tweaks
2 Years Ago
Code cleanup, comments Deleted old prefabs
2 Years Ago
Ballista reloading client prediction
2 Years Ago
Merge from main
2 Years Ago
Merge from main