reporust_rebootcancel

159,151 Commits over 4,597 Days - 1.44cph!

2 Years Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
2 Years Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
2 Years Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
2 Years Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
2 Years Ago
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2 Years Ago
backup ram prefab
2 Years Ago
Fix immortal wolves
2 Years Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
2 Years Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
2 Years Ago
Don't show NPC vending machine names
2 Years Ago
Merge from main
2 Years Ago
main -> vines
2 Years Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
2 Years Ago
Example rock
2 Years Ago
Template rock
2 Years Ago
Initial work to render a line
2 Years Ago
Dispose of line renderer on destroy
2 Years Ago
- Vine object - Prefab setup
2 Years Ago
- Holding E when nearing the end of a vine will swap you to an appropriately set next vine - Rotation speed changes - Mountable now shared between swings
2 Years Ago
Rotate y angle of mountable higher as dy increases. Gives access to higher angles wil more steep vine swings
2 Years Ago
Change mountable so the player doesnt insta die on dismount
2 Years Ago
Now able to rotate z axis porabola arcs via using world space to project each point around a central pivot
2 Years Ago
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2 Years Ago
- further cloud density+lighting model experimenting - add noise generator for the 2D cloud map (controlling coverage and cloud type), values can be tweaked and texture regenerated at runtime - clean up
2 Years Ago
Fixed siege tower server collider
2 Years Ago
Ballista gamefeel, placeholder anims
2 Years Ago
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2 Years Ago
Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
2 Years Ago
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2 Years Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
2 Years Ago
siege tower update
2 Years Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
2 Years Ago
Fix wolves not comming to help their allies under some cirumstances
2 Years Ago
Add: Perf Test dud to boot ProcGen map Builds for player and starts switching the world, but I try to set it up incorrectly and still need to build/copy asset bundles. Tests: Confirmed that the player asserts when running the new test
2 Years Ago
exported metal shield world model anims
2 Years Ago
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
2 Years Ago
updated textures
2 Years Ago
Clean: removing unnecessary checks and files Tests: none, trivial changes
2 Years Ago
playerupdate. player animtion controller updated with correct anim clips
2 Years Ago
Update: when enabling PerfFwk ensure we have 64bit arch selected Somehow I had 32bit arch targetted locally, and it looks like this is a local-only setting, so it's possible others will also run into this - this should avoid issues (like previous problem with Rust.Harmony). Tests: while on WIndows32 target enabled the framework - confirmed it switched to 64bit arch
2 Years Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
2 Years Ago
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2 Years Ago
Fix wolves absolutely wrecking cars with their attacks
2 Years Ago
setting up metal shield viewmodel anims
2 Years Ago
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2 Years Ago
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2 Years Ago
reinforced wood shield world model
2 Years Ago
merge from main
2 Years Ago
Update: don't trample on existing defines when changing mode switches Saves a bit of time when working with Performance Framework Tests: confirmed RUST_PERF_FWK stays when switching to none, client, client+server
2 Years Ago
modular car style suspensions for battering ram and skateboard