reporust_rebootcancel

159,140 Commits over 4,597 Days - 1.44cph!

2 Years Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
2 Years Ago
Merge from main -> copypaste
2 Years Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
2 Years Ago
Tweak sequence length ranges. Negative modifier tweaks.
2 Years Ago
3p anims + updated worldmodel anims
2 Years Ago
merge from Halloween24
2 Years Ago
wip qte
2 Years Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
2 Years Ago
merge from Halloween24
2 Years Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
2 Years Ago
merge from main
2 Years Ago
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
2 Years Ago
Updated english engine.json file
2 Years Ago
Merge from gesturepack
2 Years Ago
Cherrypicked 106168
2 Years Ago
Protocol++
2 Years Ago
Removed a log
2 Years Ago
Fixed halloween hunt score announcement typo
2 Years Ago
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
2 Years Ago
Clean: removing leftover log Tests: none, trivial change
2 Years Ago
Merge: from main Tests: none (no conflicts)
2 Years Ago
Bugfix: Don't try to send tree batches to disconnected players - Also replace a broken link in a comment Tests: In Server+Client mode disconnected the client - no NRE
2 Years Ago
Fixed join gesture getting left on the screen when cancelling rps
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
removed random water body
2 Years Ago
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2 Years Ago
merge from halloween24
2 Years Ago
Halloween dungeon population 1
2 Years Ago
Merge from halloween24
2 Years Ago
Can now collect Scarecrow heads with skinning knife
2 Years Ago
Directional surface stuff WIP
2 Years Ago
test deployable setup
2 Years Ago
merge from Halloween24
2 Years Ago
Enabled halloween event Enabled Scarecrowpopulation Updated collectables Added bone collectable Frank default table craftable Enabled portals
2 Years Ago
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2 Years Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
2 Years Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
2 Years Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
2 Years Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
2 Years Ago
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2 Years Ago
backup ram prefab
2 Years Ago
Fix immortal wolves
2 Years Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
2 Years Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
2 Years Ago
Don't show NPC vending machine names
2 Years Ago
Merge from main