reporust_rebootcancel

138,221 Commits over 4,505 Days - 1.28cph!

6 Days Ago
Merge from main
6 Days Ago
Expose where to implement an analytics event for fuse inserting
6 Days Ago
merge from editor_cfg_parallel_import -> main
6 Days Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
6 Days Ago
Add some better tooltips depending on what you pot
6 Days Ago
Minor colour changes
6 Days Ago
merge from waterwell_stock_decrease -> main
6 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
6 Days Ago
Create tests to confirm waterwell stock is correct
6 Days Ago
Cleanup method that returns max stock
6 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
6 Days Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
7 Days Ago
Poolball Shadows, highlights, stripes etc
7 Days Ago
Merge from boombox_volume_interact
7 Days Ago
Icons
7 Days Ago
Codegen
7 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
7 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
7 Days Ago
dartboard bullseye and win effect sounds
7 Days Ago
fix missing pool table deploy sound
7 Days Ago
Unsaved wip from yesterday
7 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
7 Days Ago
merge from sculptures - stone sculpture update
7 Days Ago
stone sculpture icon
7 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
7 Days Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
7 Days Ago
better lod distances on dartboard and pooltable
7 Days Ago
Merge: from main
7 Days Ago
bar games sprays icons
7 Days Ago
merge from PlayerMaintainedMonuments/powergrid
7 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
7 Days Ago
Merge from satellite_crash
7 Days Ago
Tank spinner has a wake and splash effect when active and moving.
7 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
7 Days Ago
Merge from rb_oofed
7 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
7 Days Ago
create mip-filtered refraction texture before transparent geometry pass
7 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
7 Days Ago
add override water blend slider and toggle
7 Days Ago
Merge from align
7 Days Ago
Merge from demos
7 Days Ago
More, and related refactor.
7 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
7 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
7 Days Ago
Fix satellite crates physics material and block player input
7 Days Ago
Run powerplant S2P again
7 Days Ago
Merge from PlayerMaintainedMonuments
7 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
7 Days Ago
Bunch more
7 Days Ago
merge from darts_game