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157,230 Commits over 4,566 Days - 1.43cph!

3 Months Ago
Pool smaller vehicles
3 Months Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
3 Months Ago
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3 Months Ago
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3 Months Ago
Poolable: siege weapons
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Add poolable component to kayak/bike/rowboat/horse
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from powergrid_demo_fix
3 Months Ago
Codegen, compile fix
3 Months Ago
Code audio changes for fuse audio state
3 Months Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
3 Months Ago
Finalized WTP conditional lighting & fx.
3 Months Ago
Fixed water tank sounds playing multiple times
3 Months Ago
merge from sculptures
3 Months Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
3 Months Ago
juggled new tool icons a bit
3 Months Ago
merge from clipcurve
3 Months Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
3 Months Ago
reset siege vehicles, train car, sub
3 Months Ago
Added new sounds to the fuse boxes :electric_plug:
3 Months Ago
WTP Conditional lighting WIP.
3 Months Ago
Reset snowmobile, tugboat, horse, rowboat, bike
3 Months Ago
Reset modular vehicles too
3 Months Ago
Reset state on vehicles
3 Months Ago
3 Months Ago
Powered variant of the generator & related files
3 Months Ago
Reset state on mountables and base/combat entities
3 Months Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
3 Months Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
3 Months Ago
Add initial poolcouts to vehicles
3 Months Ago
Audio code changes for water tank spinner and added new sounds :ocean:
3 Months Ago
Merge from PMM
3 Months Ago
Merge from PMM
3 Months Ago
Merge from satellite_crash
3 Months Ago
merge from PMM
3 Months Ago
Codegen
3 Months Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
3 Months Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
3 Months Ago
Merge from lootpanel_nre_fix
3 Months Ago
Revert change that stopped loot panels from reverting to the quick craft panel when closing them Causing a few issues across different loot panels
3 Months Ago
Added audio support for the water treatment water tank