reporust_rebootcancel

157,222 Commits over 4,566 Days - 1.43cph!

3 Months Ago
Add deploy animation when first getting on the pooltable
3 Months Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
3 Months Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
3 Months Ago
Chinook terminal volume changes
3 Months Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
3 Months Ago
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3 Months Ago
LS Office area lighting facelift WIP.
3 Months Ago
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3 Months Ago
fix sockets of dartboard for better placement
3 Months Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
3 Months Ago
added lit variant of text for dartboards (still quite bright in darkness)
3 Months Ago
3 Months Ago
fix NRE that was breaking demos
3 Months Ago
missed materials
3 Months Ago
Halloween garland LODs and mani update
3 Months Ago
Animation polish pass on pool table
3 Months Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
3 Months Ago
more reset state cleanup
3 Months Ago
Adding glass bullet feed script and updating animations
3 Months Ago
Merge from /powerplant_activation_sounds
3 Months Ago
Merge from /PlayerMaintainedMonuments
3 Months Ago
Audio file tweaks and voice count changes
3 Months Ago
merge from game_room_dlc
3 Months Ago
merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
3 Months Ago
Added generator VFX to the powerplant.
3 Months Ago
Code audio fade tweaks and added sounds to the industrial generator
3 Months Ago
missing mats
3 Months Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
Fix pool cue placement again
3 Months Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
3 Months Ago
more pooling state resetting
3 Months Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
3 Months Ago
jukebox - minor micro polish on game model
3 Months Ago
Model, entity, and textures for halloween garland (WIP)
3 Months Ago
more reset state fixes for heli, bike, ram, vehicle modules
3 Months Ago
Fix sound positions
3 Months Ago
Ensure cue follows hand prop position + rotation given in animations
3 Months Ago
Fix timesince and car audio not being reset properly
3 Months Ago
Adding initial events for power grid state, fuses, and garages.
3 Months Ago
Improve sound loop stop
3 Months Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
3 Months Ago
Merge from terrain_renderer
3 Months Ago
merge from terrain_parallax_fix
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from satellite_crash